View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0013631 | Return of Reckoning | General | public | 2023-08-13 03:50 | 2023-12-09 15:19 |
Reporter | ReturnOfReckoning | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | open | ||
Summary | 0013631: half of the time turret have no effect on redeploy, no self destruct, no bonus for tracer round tactic also if you use it | ||||
Description | Reporter: thorbolt80 Issues should be unique. Check if someone else reported the issue first, and please don't report duplicates. If its ToK related, please check the wiki before posting: https://wiki.returnofreckoning.com/index.php/Main_Page **Expected behavior and actual behavior:** Half of the time you just have turret icon but with no effect at all : no redeploy, no self destruct, no action point no bonus for tracer round tactic also if you use it. You can see on three pictures got nothing You have to recast turret constantly. | ||||
Tags | Ability | ||||
Commenter: thorbolt80 ![Thorbolt_793](https://user-images.githubusercontent.com/16274785/54267134-ffb5b000-4578-11e9-951b-a858b3872cfc.jpg) ![Thorbolt_794](https://user-images.githubusercontent.com/16274785/54267152-06442780-4579-11e9-8998-22a26ccbbeff.jpg) ![Thorbolt_795](https://user-images.githubusercontent.com/16274785/54267168-0cd29f00-4579-11e9-916e-a6f62d928f07.jpg) |
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Commenter: grunbag i can't reproduce any of this |
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Commenter: sioding Since its not reproducable atm we need more information for this - otherwise it can not be fixed. |
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Commenter: Scophis Could reproduce it. ![turret](https://user-images.githubusercontent.com/40274248/54304780-2948f880-45c6-11e9-8d48-57f4cbb4ae4f.jpg) When you sommun a new turret the "redeploy"-skill gets grayed out **just** as the turret is spawned. If you move or use a skill in this small time-window the skill will stay grayed out. Edit: Apperently simply respawning the same turrent a couple of times has the same effect though. |
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Commenter: Flavor-burst It looks like this bug can be reliably reproduced by casting something and then immediately summoning a turret. ![image](https://user-images.githubusercontent.com/39884574/66064398-4c5fd900-e513-11e9-9641-8683b296bbf0.png) I am attaching an image of me reproducing it. I can trigger it 0000014:0000050% of the time. |
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Commenter: Flavor-burst After a little more testing, it seems like the turrets aren't getting their buff possibly if it is summoned too close to the end of its reuse timer. Here is an image of a bugged turret: ![image](https://user-images.githubusercontent.com/39884574/66065175-d65c7180-e514-11e9-9246-a6fde1709d24.png) As opposed to a normal one: ![image](https://user-images.githubusercontent.com/39884574/66065214-e8d6ab00-e514-11e9-963e-5e414929fa74.png) |
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This issue is being closed as it should be fixed in the new ability system. Please create a new issue if this is not the case. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-13 03:50 | ReturnOfReckoning | New Issue | |
2023-08-13 03:50 | ReturnOfReckoning | Tag Attached: Ability | |
2023-08-13 03:50 | ReturnOfReckoning | Note Added: 0024846 | |
2023-08-13 03:50 | ReturnOfReckoning | Note Added: 0024847 | |
2023-08-13 03:50 | ReturnOfReckoning | Note Added: 0024848 | |
2023-08-13 03:50 | ReturnOfReckoning | Note Added: 0024849 | |
2023-08-13 03:50 | ReturnOfReckoning | Note Added: 0024850 | |
2023-08-13 03:50 | ReturnOfReckoning | Note Added: 0024851 | |
2023-12-09 15:19 | MaxHayman | Note Added: 0041276 | |
2023-12-09 15:19 | MaxHayman | Status | new => closed |