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IDProjectCategoryView StatusLast Update
0014821Return of ReckoningGeneralpublic2024-06-20 00:40
ReporterReturnOfReckoning Assigned ToEmissary  
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionno change required 
Summary0014821: Collision detection tied to framerate
DescriptionReporter: zatoh


**Expected behavior and actual behavior:**
Expected: Collision detection works the same regardless of how fast the game is rendered.
However, it seems that the framerate has an impact on how collision is handled. On the example below you can try it in a controlled environment, but it seems that this could be related to the reported issues of people being pulled or pushed through solid scenery in keeps and the like, environments susceptible to low FPS. I know I have gotten stuck on a door a few times in certain busy sieges in which I had a low FPS.
Because WAR limits framerate to 10 when out of focus, one might be able to abuse this quirk for some "fun" tricks.

**Steps to reproduce the problem:**
Go to Altdorf, one of the tunnels to the district opposite of War Quarter, coords about 295, 445. Face north and auto-run. Shift focus to another program and WAR will run at 10 fps. You should clip through the floor.


**Testing Screenshots/Videos/Evidences (always needed):**
Aftermath of above test:
![clip](https://user-images.githubusercontent.com/54411238/63531998-65d43500-c512-11e9-8ab3-ac80bd672813.jpg)

TagsClient, Sourcecode

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Issue History

Date Modified Username Field Change
2023-08-13 03:59 ReturnOfReckoning New Issue
2023-08-13 03:59 ReturnOfReckoning Tag Attached: Sourcecode
2023-08-13 03:59 ReturnOfReckoning Tag Attached: Client
2024-06-20 00:40 Emissary Assigned To => Emissary
2024-06-20 00:40 Emissary Status new => closed
2024-06-20 00:40 Emissary Resolution open => no change required