View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0014821 | Return of Reckoning | General | public | 2023-08-13 03:59 | 2024-06-20 00:40 |
Reporter | ReturnOfReckoning | Assigned To | Emissary | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | no change required | ||
Summary | 0014821: Collision detection tied to framerate | ||||
Description | Reporter: zatoh **Expected behavior and actual behavior:** Expected: Collision detection works the same regardless of how fast the game is rendered. However, it seems that the framerate has an impact on how collision is handled. On the example below you can try it in a controlled environment, but it seems that this could be related to the reported issues of people being pulled or pushed through solid scenery in keeps and the like, environments susceptible to low FPS. I know I have gotten stuck on a door a few times in certain busy sieges in which I had a low FPS. Because WAR limits framerate to 10 when out of focus, one might be able to abuse this quirk for some "fun" tricks. **Steps to reproduce the problem:** Go to Altdorf, one of the tunnels to the district opposite of War Quarter, coords about 295, 445. Face north and auto-run. Shift focus to another program and WAR will run at 10 fps. You should clip through the floor. **Testing Screenshots/Videos/Evidences (always needed):** Aftermath of above test: ![clip](https://user-images.githubusercontent.com/54411238/63531998-65d43500-c512-11e9-8ab3-ac80bd672813.jpg) | ||||
Tags | Client, Sourcecode | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-13 03:59 | ReturnOfReckoning | New Issue | |
2023-08-13 03:59 | ReturnOfReckoning | Tag Attached: Sourcecode | |
2023-08-13 03:59 | ReturnOfReckoning | Tag Attached: Client | |
2024-06-20 00:40 | Emissary | Assigned To | => Emissary |
2024-06-20 00:40 | Emissary | Status | new => closed |
2024-06-20 00:40 | Emissary | Resolution | open => no change required |