View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0019121 | Return of Reckoning | General | public | 2023-08-13 04:27 | 2023-12-09 15:16 |
Reporter | ReturnOfReckoning | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | open | ||
Summary | 0019121: [ABILITY] Unable to toggle off Flee early | ||||
Description | Reporter: Zomega-WAR <!-- Issues should be unique. Check if someone else reported the issue first, and please don't report duplicates. Only ONE issue in a report. Don't forget screens or a video. --> Tested with no renown points/abilities for Improved Flee etc. This is just the basic version of Flee. **Expected behavior and actual behavior:** Expected (bottom part of the image - being able to turn Flee off early): ![image](https://user-images.githubusercontent.com/60266177/121764029-7f57ce00-cb38-11eb-9d80-80c562b50657.png) Actual: it is impossible to cancel Flee early to start building up mechanic or morale points again. The two "Flee" effects remain regardless and your mechanic/morale remain at zero even if you use an AP potion and hit something. **Steps to reproduce the problem:** Easy with a Choppa/Slayer near the target dummies. 1) Use Flee. Notice the buff and debuff applied to you. 2) Try to use Flee again. No change to buffs / debuffs. 3) Use AP potion to get some AP 4) Start using abilities while fleeting. Morale and mechanic will not increase. **Screenshots** ![image](https://user-images.githubusercontent.com/60266177/121764083-0b69f580-cb39-11eb-991c-063df587defd.png) No matter how many times you press Flee neither of these will end. | ||||
Tags | Ability, Minor, Visual | ||||
Commenter: xpander69 yeah, confirming, just tested. |
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Commenter: bloodmasked thats not a bug, thats how flee works. you have to use flee at the right moments and not just for free speed boost. only use it to secure kills if you are sure you can do it with limited ap. |
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Commenter: xpander69 if thats intended way how it works, then the tooltip shouldn't say that you can cancel it. also why there are 2 buffs on flee is a bit odd also. And i agree that you have to use it at the right moments etc. but then the info should reflect that in the game i think. edit: i never even tried to cancel it before this report as it get used in strategic moments and you usually need all of it anyway then... |
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Commenter: xpander69 working as intended. make a suggestion into the forums if you think it needs rework. its because this ability is buff and debuff at the same time |
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Commenter: Zomega-WAR @xpander69 if working as intended, can it be left open as a tooltip bug instead so the second paragraph gets deleted? |
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Commenter: bloodmasked The tooltip doesn't make sense that would just mean if you press flee again then you lose the speed boost. Nobody wants that but it could do with just removing the 2nd paragraph i suppose for clarity sake. |
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Commenter: xpander69 i can reopen this, but its not something major, so it will be low priority. |
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This issue is being closed as it should be fixed in the new ability system. Please create a new issue if this is not the case. | |
Date Modified | Username | Field | Change |
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2023-08-13 04:27 | ReturnOfReckoning | New Issue | |
2023-08-13 04:27 | ReturnOfReckoning | Tag Attached: Minor | |
2023-08-13 04:27 | ReturnOfReckoning | Tag Attached: Ability | |
2023-08-13 04:27 | ReturnOfReckoning | Tag Attached: Visual | |
2023-08-13 04:27 | ReturnOfReckoning | Note Added: 0035606 | |
2023-08-13 04:27 | ReturnOfReckoning | Note Added: 0035607 | |
2023-08-13 04:27 | ReturnOfReckoning | Note Added: 0035608 | |
2023-08-13 04:27 | ReturnOfReckoning | Note Added: 0035609 | |
2023-08-13 04:27 | ReturnOfReckoning | Note Added: 0035610 | |
2023-08-13 04:27 | ReturnOfReckoning | Note Added: 0035611 | |
2023-08-13 04:27 | ReturnOfReckoning | Note Added: 0035612 | |
2023-12-09 15:16 | MaxHayman | Note Added: 0040935 | |
2023-12-09 15:16 | MaxHayman | Status | new => closed |