View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0021790 | Return of Reckoning | General | public | 2023-12-15 04:59 | 2023-12-15 13:39 |
Reporter | Tesq | Assigned To | |||
Priority | low | Severity | feature | Reproducibility | always |
Status | new | Resolution | open | ||
Summary | 0021790: Skill vfx and actual dmg /effect area | ||||
Description | After the patch the dmg and effect of any aoe skill will happen where the vfx is positioned, the problem is that the vfx coords / area are decide using the fix coord of WHEN you pres the skill instead when the vfx is ACTUALLY used / land. This "no delay" is actually counter-intuitive in the fight. Before the vfx and the dmg /effect where kinda desync if you moved the camera yes but this is not good either( its probable worst for who use the skills), before the patch the vfx position was "pick" some delay AFTER the skill activation and so you could decide the area better ( think you pick a spot and ppl moving while you are waiting the vfx / couple with lag etc) . The actual change made the dmg and the effect stick to the vfx, but it should be probable the opposite the vfx should stick , more coherently, after some delay to the best pick-able position when the vfx actualy fire ( there is some delay for the main vfx). For test purpose you can try BG aoe snare while turning camera and moving. I think you can you can fix it by give it a 0.25 or a 0.5 compensation period for pick the vfx coords. Alterative you need to manually every delay for any non channeling aoe vfx... | ||||
Tags | Animation | ||||