View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0013268 | Return of Reckoning | General | public | 2023-08-13 03:48 | 2023-08-13 03:48 |
Reporter | ReturnOfReckoning | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Summary | 0013268: Combat stance and idle stance (animations) | ||||
Description | Reporter: Tobias26 Expected behavior and actual behavior: After resurrection (respawn or resurrect by another player) character "stuck" in the idle animation. When you select an enemy to target or attack him, the character must raise the weapon for battle, but the animation is used as if the character is not in battle. Steps to reproduce the problem: Just resurrect any character and enter him to combat. The problem is eliminated after re-entering combat (you need to enter combat, get out of it and the next time you enter combat animation is normalized) or when you select the enemy to the target, clearing the target, change the set of tactics to any other and change it back (But not earlier than 4-5 seconds after resurrection). I have already downloaded the client again from the site RoR, but the problem has not disappeared. I make a video containing a reproduction of the bug and the normalization fighting stance. Screenshots/Videos or archive.org evidences: https://www.youtube.com/watch?v=apxSjX0bcf0&feature=youtu.be | ||||
Tags | Visual | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-13 03:48 | ReturnOfReckoning | New Issue | |
2023-08-13 03:48 | ReturnOfReckoning | Tag Attached: Visual |