View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0015989 | Return of Reckoning | General | public | 2023-08-13 04:06 | 2023-08-13 04:06 |
Reporter | ReturnOfReckoning | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Summary | 0015989: Inevitable City Siege: "safety beams/lasers" missing from pathway between citadel and city | ||||
Description | Reporter: Zomega-WAR <!-- Issues should be unique. Check if someone else reported the issue first, and please don't report duplicates. Only ONE issue in a report. Don't forget screens or a video. --> **Expected behavior and actual behavior:** Area: ![city](https://user-images.githubusercontent.com/60266177/76713422-77806280-6718-11ea-93f8-18a22b2b6181.png) This pathway between the palace/citadel and the main city is a deathtrap where knockbacks can easily send people to their death. Because of this on the live server you couldn't actually be knocked off and die. Instead, if you were knocked off the pathway a beam/laser would come out of one of the floating statues and connect to you. You would then be lifted up and placed back on the platform and could continue with the action. Currently that pathway is a deathtrap where both sides use as many knockbacks as possible to send people to their death. If this featue cannot be implemented then please can some invisible walls (that block movement only, not LOS!) be put up to prevent the knockbacks from killing people. **Steps to reproduce the problem:** Jump off or get knocked off the pathway during the siege. You will fall to your death rather than be placed back on the path. **Testing Screenshots/Videos/Evidences (always needed):** <!-- Drag and drop an image file here to include it directly in the bug report, no need to upload it to another site --> I had to dig deep through Youtube archives to find an example but here we go: https://www.youtube.com/watch?v=LA5erJ1dSx8 At 6:15 you will see a Marauder getting knocked off the right side of the path (from camera POV), the laser attaching to him and him being placed back on to the path. <!-- Note that game critical and game breaking bugs may award a manticore/griffon (realm specific) at the leads discretion however, asking for one instantly disqualifies you from this reward. --> | ||||
Tags | City Siege, Visual | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-13 04:06 | ReturnOfReckoning | New Issue | |
2023-08-13 04:06 | ReturnOfReckoning | Tag Attached: Visual | |
2023-08-13 04:06 | ReturnOfReckoning | Tag Attached: City Siege | |
2023-08-13 04:06 | ReturnOfReckoning | Note Added: 0029302 |