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IDProjectCategoryView StatusLast Update
0015995Return of ReckoningGeneralpublic2023-08-13 04:06
ReporterReturnOfReckoning Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
Summary0015995: Altdorf Siege (Stage 1 and 2): using super-punts at the docks to put players out-of-bounds
DescriptionReporter: Zomega-WAR

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**Expected behavior and actual behavior:**

The pathways in the docks area next to the see are supposed to have invisible walls up to prevent players from being knocked into the see. These invisible walls are present but not high enough so "super punts" (e.g. KOTBS with tactic) can send players over the invisible barrier and into the sea.

The only way back into the map besides dying is to go south until you find a bridge in the out of bounds area and glitch through it. Eventually this will put you back into the map properly.

Expected behaviour: the invisible walls are high enough to stop all knockbacks from sending people into the sea.

**Steps to reproduce the problem:**

Use a tank with a "super-punt" to hit someone into the sea.

**Testing Screenshots/Videos/Evidences (always needed):**
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Video of me getting punted into the sea by a KOTBS (look into the distance):

https://clips.twitch.tv/SourDependableSeahorseRalpherZ

Screenshot from my POV upon landing:

![76714732-c9c58180-6720-11ea-9da3-75c3401cb657](https://user-images.githubusercontent.com/60266177/76714823-317bcc80-6721-11ea-9cf9-e8581a545bcc.jpg)




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TagsCity Siege, World Object

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Issue History

Date Modified Username Field Change
2023-08-13 04:06 ReturnOfReckoning New Issue
2023-08-13 04:06 ReturnOfReckoning Tag Attached: World Object
2023-08-13 04:06 ReturnOfReckoning Tag Attached: City Siege