View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0016176 | Return of Reckoning | General | public | 2023-08-13 04:07 | 2023-08-13 04:07 |
Reporter | ReturnOfReckoning | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Summary | 0016176: Flags not capping in SCs while there are corpses nearby | ||||
Description | Reporter: Neradox Hey all. As of today (haven't noticed it before the patch), corpses seem to prevent flags in scs from capping. I saw this report: https://github.com/WarEmu/WarBugs/issues/16150, but it doesn't seem to be quite the same issue. As long as there are people awaiting respawn under the flag, the cap bar won't move until they are respawned. In the other report there doesn't seem to be a corpse, and also the idea of a dc is irrelevant if that happens on every single flag/dead player in a scenario. Also, this can be abused. The knight in my screenshot (no flamerino of the interfacerino) did not release while being dead under the flag for several minutes so we could not cap. Whether this was a dc or intentional, I don't know, but abusing it is definately possible. This happened in 2 seperate scs on different flags, so it's probably reproduceable. Thanks for reading this. ![Neradisc_002](https://user-images.githubusercontent.com/63004541/78150682-ed363f00-7437-11ea-8f2d-2589058d9dde.jpg) | ||||
Tags | Scenarios | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-13 04:07 | ReturnOfReckoning | New Issue | |
2023-08-13 04:07 | ReturnOfReckoning | Tag Attached: Scenarios |