View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0017457 | Return of Reckoning | General | public | 2023-08-13 04:16 | 2023-08-13 04:16 |
Reporter | ReturnOfReckoning | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Summary | 0017457: Signal Flare | ||||
Description | Reporter: Hulkenngi **Expected behavior and actual behavior:** I dont expect it to act like this.. See pictures below. **Steps to reproduce the problem:** https://builder.returnofreckoning.com/career/engineer/s?l=40&r=40&tl=4&mp=4&pA=13&pB=0&pC=7&m1=false&m2=false&m3=false&m4=false&ma=&mm=&mt=3676,3664&t=3648,3643 **Testing Screenshots/Videos/Evidences (always needed):** Vs Destro (Choppa): https://imgur.com/sMGKlJd Vs Order (Defensive KOTBS): https://imgur.com/ranYg8B I also tried it on a BW in Garden of Quaph, he pretty much died from 1 Signal Flare. Forgot to take pictures of that. | ||||
Tags | Sourcecode | ||||
Commenter: dalen That is indeed very wrong. Partially fixed it, will make a proper fix tomorrow and then we can probably hotfix. Some of the increasing mitigation is only a combat log issue though, it isn't actually mitigating more and more for each tick. |
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Commenter: Hulkenngi Ok, thank you. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-13 04:16 | ReturnOfReckoning | New Issue | |
2023-08-13 04:16 | ReturnOfReckoning | Tag Attached: Sourcecode | |
2023-08-13 04:16 | ReturnOfReckoning | Note Added: 0032546 | |
2023-08-13 04:16 | ReturnOfReckoning | Note Added: 0032547 |