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IDProjectCategoryView StatusLast Update
0019116Return of ReckoningGeneralpublic2023-08-13 04:27
ReporterReturnOfReckoning Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
Summary0019116: [Zealot] Mismatch between client and server range checks when the target is above or below you (even if only slightly)
DescriptionReporter: Zomega-WAR

This was originally about a specific Zealot skill but it seems to affect many skills and be a general issue.

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**Expected behavior and actual behavior:**

If you are targeting someone with an ability at the maximum range of the ability, and the target is on higher or lower ground than you, then the range check the client uses is different from the server. The client thinks the ability can be used (lights up as enabled and tries to cast it) but the server doesn't so the cast is cancelled. No "target is out of range message" is displayed.

**Steps to reproduce the problem:**

Cast any ability at max range on a target slightly higher or lower than you. I have tried with friendly and hostile targets.

**Testing Screenshots/Videos/Evidences (always needed):**
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This was in range on the client. I was spamming 1 to activate the ability. No effect.

![InstantGif_2021 06 12-01 16](https://user-images.githubusercontent.com/60266177/121759325-0f881a00-cb1d-11eb-8e7e-259f196068fa.gif)


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TagsClient, Visual

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Issue History

Date Modified Username Field Change
2023-08-13 04:27 ReturnOfReckoning New Issue
2023-08-13 04:27 ReturnOfReckoning Tag Attached: Visual
2023-08-13 04:27 ReturnOfReckoning Tag Attached: Client