View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0020399 | Return of Reckoning | General | public | 2023-08-13 04:36 | 2023-08-13 04:36 |
Reporter | ReturnOfReckoning | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Summary | 0020399: GetActiveTactics() and SystemData.Events related to tactics not firing. | ||||
Description | Reporter: TVBrowntown **Expected behavior and actual behavior:** **SystemData.Events.PLAYER_ACTIVE_TACTICS_UPDATED** should fire when a player updates their tactics. It does not. Additionally, **GetActiveTactics()** will only report the tactics you log in with and recognizes no changes made to your tactics. I've included a video. My guess is the event not firing and the GetActiveTactics() not reporting info correctly could be related to the 5+ tactic bug, or at least be of help to track down the issue which has been available now for a long time. **Steps to reproduce the problem:** /d d(GetActiveTactics()) to see the tactics currently active. change tactics, d(GetActiveTactics()) to see in the debug that your tactics have not changed? **Testing Screenshots/Videos/Evidences (always needed):** https://www.youtube.com/watch?v=gwB5d4c60fg | ||||
Tags | Scripting | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-13 04:36 | ReturnOfReckoning | New Issue | |
2023-08-13 04:36 | ReturnOfReckoning | Tag Attached: Scripting |