View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0022144 | Return of Reckoning | Abilities | public | 2024-01-20 07:06 | 2024-11-09 04:01 |
Reporter | Gunlinger | Assigned To | MaxHayman | ||
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | assigned | Resolution | open | ||
Summary | 0022144: target dieing while casting gets you stuck in animation sometimes. That will then prevent you from being able to use ESC | ||||
Description | Most times when i use an Ability that has a cast time like Firebomb or Gun Blast, and the Target (Enemy Player or Mob) dies from dots or other sources dmg, My char gets stuck in the Ability animation. When that happens, the functionality of the ESC key is blocked and it is no longer possible to get out of targeting or closing Windows like the Inventory. In PvE that is a minor Bug. But if in PvP it means you are unable to not autoattack targets that are in CC and may free them. You can change targets by clicking them or tab, but you can no longer have no target. The only way out of the animation bug is to use a deploy or ground target Ability so that the new animation cancels the one that got stuck. | ||||
Steps To Reproduce | Hard to reproduce on purpose since the timing of casting and the mob dieing before the cast is done seem difficult. | ||||
Additional Information | https://youtu.be/NZZca0LhYQM animation getting stuck https://youtu.be/dxAbWkd5qs8 clear target via ESC blocked and workaround to clear bug | ||||
Tags | Ability, Animation, bug, targeting | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2024-01-20 07:06 | Gunlinger | New Issue | |
2024-01-20 07:06 | Gunlinger | Tag Attached: Ability | |
2024-01-20 07:06 | Gunlinger | Tag Attached: Animation | |
2024-01-20 07:06 | Gunlinger | Tag Attached: bug | |
2024-01-20 07:06 | Gunlinger | Tag Attached: targeting | |
2024-11-09 04:01 | Emissary | Assigned To | => MaxHayman |
2024-11-09 04:01 | Emissary | Status | new => assigned |