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IDProjectCategoryView StatusLast Update
0022389Return of ReckoningGeneralpublic2024-06-11 14:14
Reportergersy Assigned ToMaxHayman  
PrioritynormalSeveritymajorReproducibilityalways
Status assignedResolutionreopened 
Summary0022389: Hitting Keep Door Builds Morales/Hitting Players Through Keep Doors Builds Morales
Descriptionhitting certain keep door (high pass north keep in this case) puts you in combat and let's you build morales.
you can also, while inside or outside, autoattack players through the wall to stay in combat and build morales.
Steps To Reproducehit a keep door
check morale gain

or

place 1 player on inside and outside of keep door
use "start attack" core ability in your ability book
you get combat and build morales while safely behind keep
TagsNo tags attached.

Activities

R1CH

R1CH

2024-05-10 00:34

reporter   ~0042829

I can confirm this, hitting the door of either of the keeps in High Pass generates morale, allowing you to push in with M4. I tested Garrison of Skulls in Praag and it wasn't attackable (cannot see target). All zones likely need checking.
Emissary

Emissary

2024-06-06 16:38

manager   ~0043232

Fixed in a previous patch
R1CH

R1CH

2024-06-06 17:30

reporter   ~0043238

Added a screenshot from testing today, this is still bugged on various keeps (High Pass for certain, some others in T3 and I think a few in T4).
Grimblood_021.jpg (544,458 bytes)
gersy

gersy

2024-06-11 14:14

reporter   ~0043417

i discovered another keep which does it. blackfire pass. credit to alexizzed
image.png (334,968 bytes)

Issue History

Date Modified Username Field Change
2024-02-27 21:44 gersy New Issue
2024-05-10 00:34 R1CH Note Added: 0042829
2024-06-06 16:37 Emissary Assigned To => MaxHayman
2024-06-06 16:37 Emissary Status new => assigned
2024-06-06 16:38 Emissary Assigned To MaxHayman => Emissary
2024-06-06 16:38 Emissary Status assigned => closed
2024-06-06 16:38 Emissary Resolution open => no change required
2024-06-06 16:38 Emissary Note Added: 0043232
2024-06-06 17:28 Emissary Status closed => new
2024-06-06 17:28 Emissary Resolution no change required => reopened
2024-06-06 17:29 Emissary Assigned To Emissary => MaxHayman
2024-06-06 17:30 R1CH Note Added: 0043238
2024-06-06 17:30 R1CH File Added: Grimblood_021.jpg
2024-06-06 17:32 Emissary Status new => assigned
2024-06-11 14:14 gersy Note Added: 0043417
2024-06-11 14:14 gersy File Added: image.png