View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0023731 | Return of Reckoning | Abilities | public | 2024-12-07 16:04 | 2024-12-07 21:34 |
Reporter | arEntropic | Assigned To | Emissary | ||
Priority | normal | Severity | major | Reproducibility | sometimes |
Status | acknowledged | Resolution | open | ||
Summary | 0023731: Git To Da Choppa doesn't respect some bariers | ||||
Description | Git To Da Choppa pull effect doesn't respect some bariers. Like for example you can get pulled through the floor from the 3rd floor to the ramp in funnel situations in Karaz Drengi keep in Kadrin Valley, even when you are clearly line of sight choppa channeling. Then you are likely to get stuck in enemies because the collision, and unable to get out eating all the damage from all the destruction players, which makes it a very frustrating expirience for a player, because he is dead to a bug without a possibility of counter play. | ||||
Tags | Pulls | ||||
not going to be fixed anytime soon unless you are a modeler that has about 1000 hours and know how to add colliders to walls, steps, etc | |
Yes, totally understandable, and I am aware that it's a known issue. But on the other hand I feel a need to bring such problems to light, and report the bugs that are destroying healthy gameplay, even if I understand that it cannot be solved with coding. Maybe developer team will try to look another solution for them, seeing that it concerns playerbase. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2024-12-07 16:04 | arEntropic | New Issue | |
2024-12-07 16:04 | arEntropic | Tag Attached: Pulls | |
2024-12-07 20:32 | Emissary | Relationship added | related to 0023715 |
2024-12-07 20:33 | Emissary | Assigned To | => Emissary |
2024-12-07 20:33 | Emissary | Status | new => acknowledged |
2024-12-07 20:33 | Emissary | Note Added: 0045682 | |
2024-12-07 21:34 | arEntropic | Note Added: 0045684 |