View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0024026 | Return of Reckoning | Abilities | public | 2025-02-27 13:15 | 2025-02-27 13:15 |
Reporter | leftayparxoun | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | new | Resolution | open | ||
Summary | 0024026: Physical mitigation between attacker and target of different levels behaves weirdly | ||||
Description | The total damage of an ability if mitigated correctly by Toughness regardless of the levels of the attacker/target. However, when it comes to armor it seems like something is going wrong with the mitigation (higher than expected). It doesn't seem to use the attacker's level for the defenders physical mitigation nor the defender's level for the attacker's penetration so I couldn't figure out exactly what is wrong. In my tests I used Sundering Chop (frontal) and Hack vs both the Training Constructs and a lvl 40 player (both of us flagged in rvr in a PvE area). Adding the results of the tests vs the constructs and the calculations for the as an image. Marking as Major because it can impact PvE dungeons (e.g. under 40 players doing GB) and also messes up the Training Construct tests under lvl40. | ||||
Steps To Reproduce | Attack a target of different level than yourself with a physical ability and try to see if the unmitigated damage and the actual damage both line up with what should be expected. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2025-02-27 13:15 | leftayparxoun | New Issue | |
2025-02-27 13:15 | leftayparxoun | File Added: Untitled.png |