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IDProjectCategoryView StatusLast Update
0024026Return of ReckoningAbilitiespublic2025-08-13 08:28
Reporterleftayparxoun Assigned ToZumos  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionfixed 
Summary0024026: Physical mitigation between attacker and target of different levels behaves weirdly
DescriptionThe total damage of an ability if mitigated correctly by Toughness regardless of the levels of the attacker/target.
However, when it comes to armor it seems like something is going wrong with the mitigation (higher than expected).

It doesn't seem to use the attacker's level for the defenders physical mitigation nor the defender's level for the attacker's penetration so I couldn't figure out exactly what is wrong.

In my tests I used Sundering Chop (frontal) and Hack vs both the Training Constructs and a lvl 40 player (both of us flagged in rvr in a PvE area). Adding the results of the tests vs the constructs and the calculations for the as an image.

Marking as Major because it can impact PvE dungeons (e.g. under 40 players doing GB) and also messes up the Training Construct tests under lvl40.
Steps To ReproduceAttack a target of different level than yourself with a physical ability and try to see if the unmitigated damage and the actual damage both line up with what should be expected.
TagsNo tags attached.

Activities

leftayparxoun

leftayparxoun

2025-02-27 13:15

reporter  

Untitled.png (678,550 bytes)
Zumos

Zumos

2025-08-13 08:28

developer   ~0047198

I hand calculated the WL lvl 9 example and in the ingame values are correct.

You made two mistakes in your calculation.

1) An ability's damage consists of three parts: base, damage bonus and weapon dps. Toughness only reduces the part from damage bonus. This value does not go below zero. So, if you have more Toughness than the enemy has Strength, the contribution from damage bonus will simply be zero.

2) The formula to calculate the physical damage reduction (PDR) from armor is dependent on the level of the attacker: PDS = (0.4 * Armor) / (LevelAttacker * 44).

The result of the latter is basically the maximum armor mitigation of 75% for the level 9 WL attacking the construct.

Issue History

Date Modified Username Field Change
2025-02-27 13:15 leftayparxoun New Issue
2025-02-27 13:15 leftayparxoun File Added: Untitled.png
2025-08-09 00:56 Emissary Assigned To => dalen
2025-08-09 00:56 Emissary Status new => assigned
2025-08-13 08:21 Zumos Assigned To dalen => Zumos
2025-08-13 08:28 Zumos Status assigned => closed
2025-08-13 08:28 Zumos Resolution open => fixed
2025-08-13 08:28 Zumos Note Added: 0047198