View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0024026 | Return of Reckoning | Abilities | public | 2025-02-27 13:15 | 2025-08-13 08:28 |
Reporter | leftayparxoun | Assigned To | Zumos | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Summary | 0024026: Physical mitigation between attacker and target of different levels behaves weirdly | ||||
Description | The total damage of an ability if mitigated correctly by Toughness regardless of the levels of the attacker/target. However, when it comes to armor it seems like something is going wrong with the mitigation (higher than expected). It doesn't seem to use the attacker's level for the defenders physical mitigation nor the defender's level for the attacker's penetration so I couldn't figure out exactly what is wrong. In my tests I used Sundering Chop (frontal) and Hack vs both the Training Constructs and a lvl 40 player (both of us flagged in rvr in a PvE area). Adding the results of the tests vs the constructs and the calculations for the as an image. Marking as Major because it can impact PvE dungeons (e.g. under 40 players doing GB) and also messes up the Training Construct tests under lvl40. | ||||
Steps To Reproduce | Attack a target of different level than yourself with a physical ability and try to see if the unmitigated damage and the actual damage both line up with what should be expected. | ||||
Tags | No tags attached. | ||||
I hand calculated the WL lvl 9 example and in the ingame values are correct. You made two mistakes in your calculation. 1) An ability's damage consists of three parts: base, damage bonus and weapon dps. Toughness only reduces the part from damage bonus. This value does not go below zero. So, if you have more Toughness than the enemy has Strength, the contribution from damage bonus will simply be zero. 2) The formula to calculate the physical damage reduction (PDR) from armor is dependent on the level of the attacker: PDS = (0.4 * Armor) / (LevelAttacker * 44). The result of the latter is basically the maximum armor mitigation of 75% for the level 9 WL attacking the construct. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2025-02-27 13:15 | leftayparxoun | New Issue | |
2025-02-27 13:15 | leftayparxoun | File Added: Untitled.png | |
2025-08-09 00:56 | Emissary | Assigned To | => dalen |
2025-08-09 00:56 | Emissary | Status | new => assigned |
2025-08-13 08:21 | Zumos | Assigned To | dalen => Zumos |
2025-08-13 08:28 | Zumos | Status | assigned => closed |
2025-08-13 08:28 | Zumos | Resolution | open => fixed |
2025-08-13 08:28 | Zumos | Note Added: 0047198 |