View Issue Details

IDProjectCategoryView StatusLast Update
0024928Return of ReckoningAbilitiespublic2025-12-11 19:26
Reporterfagio1989 Assigned ToEmissary  
PrioritynormalSeveritymajorReproducibilityalways
Status feedbackResolutionopen 
Summary0024928: Squig Herder Jump
DescriptionSH and SW have the same jump back they can use to escape, SH jump if the target is immune to snare doesn't work, you use it and you stay in the spot

SW works even if the attacker is immune, doesn't snare but jumps back.
Steps To ReproduceAttacker: Use antisnare buff 10 sec
SH: jump back
result= attacker not snared, SH doesn't jump.


Attacker: Use antisnare buff 10 sec
SW: jump back
result= attacker not snared but SW jumped anyway.
TagsNo tags attached.

Activities

Emissary

Emissary

2025-12-09 00:17

manager   ~0047665

cant reproduce the abilities use the exact same components and trigger the exact same way.
Illuminati

Illuminati

2025-12-11 19:10

reporter   ~0047685

I was able to reproduce it 100% of the time. The target has to parry/block, etc. and the SH ability doesn't work.
Illuminati

Illuminati

2025-12-11 19:26

reporter   ~0047687

The difference in the ability DB is that the squig herder has a secondary effect under VFX which 'Attack' and 'Root' where the SW simply has the 'Root' effect and a loop. Copy the SW code in the ability DB. When the 'attack' doesn't go through due to an avoidance, the secondary effect never happens.

Issue History

Date Modified Username Field Change
2025-12-01 13:01 fagio1989 New Issue
2025-12-09 00:17 Emissary Note Added: 0047665
2025-12-09 00:17 Emissary Assigned To => Emissary
2025-12-09 00:17 Emissary Status new => feedback
2025-12-11 19:10 Illuminati Note Added: 0047685
2025-12-11 19:26 Illuminati Note Added: 0047687