View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0024928 | Return of Reckoning | Abilities | public | 2025-12-01 13:01 | 2025-12-11 19:26 |
| Reporter | fagio1989 | Assigned To | Emissary | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | feedback | Resolution | open | ||
| Summary | 0024928: Squig Herder Jump | ||||
| Description | SH and SW have the same jump back they can use to escape, SH jump if the target is immune to snare doesn't work, you use it and you stay in the spot SW works even if the attacker is immune, doesn't snare but jumps back. | ||||
| Steps To Reproduce | Attacker: Use antisnare buff 10 sec SH: jump back result= attacker not snared, SH doesn't jump. Attacker: Use antisnare buff 10 sec SW: jump back result= attacker not snared but SW jumped anyway. | ||||
| Tags | No tags attached. | ||||
| cant reproduce the abilities use the exact same components and trigger the exact same way. | |
| I was able to reproduce it 100% of the time. The target has to parry/block, etc. and the SH ability doesn't work. | |
| The difference in the ability DB is that the squig herder has a secondary effect under VFX which 'Attack' and 'Root' where the SW simply has the 'Root' effect and a loop. Copy the SW code in the ability DB. When the 'attack' doesn't go through due to an avoidance, the secondary effect never happens. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-12-01 13:01 | fagio1989 | New Issue | |
| 2025-12-09 00:17 | Emissary | Note Added: 0047665 | |
| 2025-12-09 00:17 | Emissary | Assigned To | => Emissary |
| 2025-12-09 00:17 | Emissary | Status | new => feedback |
| 2025-12-11 19:10 | Illuminati | Note Added: 0047685 | |
| 2025-12-11 19:26 | Illuminati | Note Added: 0047687 |