View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0025417 | Return of Reckoning | Abilities | public | 2026-05-05 06:29 | 2026-05-05 11:27 |
| Reporter | Gaave | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | sometimes |
| Status | new | Resolution | open | ||
| Summary | 0025417: Electromagnet and potentially Chaotic Rift | ||||
| Description | Electromagnet when placed on ramps in a Fort are capable of pulling enemy players through the floor above them. Specifically not pulling players through the gap in the ceiling but directly through the floor above the ramp. | ||||
| Steps To Reproduce | Use Electromagnet or potentially Chaotic Rift on a ramp within a Fort. With players on the floor above, but away from the stair opening within ability range. | ||||
| Additional Information | Video of the Ability (Electromagnet) pulling through the floor: https://www.twitch.tv/tommy_dagger/clip/WimpyTiredRadishBCouch-jqn53IC6IYXzKfTm?filter=clips&range=all | ||||
| Tags | chaotic rift, magnet | ||||
| This is by design, Magnet / Rift will not pull you directly to the caster, but randomly up to 45 ft away, which in this case actually pushes you backwards since the caster is right in front of you. It's done this way so that players don't get collision after being pulled. I'll leave it open in case the balance team want to take another look at it, as this does look pretty silly. | |