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IDProjectCategoryView StatusLast Update
0012454Return of ReckoningGeneralpublic2023-12-09 15:20
ReporterReturnOfReckoning Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionopen 
Summary0012454: [Zealot] Waves of chaos have a lower base dmg than it sould.
DescriptionReporter: Kweedko

Issues should be unique. Check if someone else reported
the issue first, and please don't report duplicates.
If its ToK related, please check the wiki before posting:
https://wiki.returnofreckoning.com/index.php/Main_Page

Expected behavior and actual behavior:

On the tooltip of tact is a base dmg 150 - with points in tree of mastery of ritual it must scale the more point you invest(it scales right but the base is not right).

As you can see with 5 points in tree - skill is 30 lvl - it inflicts only 116 dmg (116/75*100 = 155 - our right base)

But here is another trick - the base is shifted to 5 points to start.

So with 5 points in tree right calculation must be - 150 base + 5*(dmg for investing in the tree(about 3,375 for each point atm )) = 167 dmg per tick

Or 51 dmg - from invest to 15 lvl in tree = 201 + 25%(DF - works fine with tat tact) = 251 dmg per tick



Steps to reproduce the problem:

Slot tact, dmg dummys.

Screenshots/Videos or archive.org evidences:

![leapingtoad_028](https://user-images.githubusercontent.com/13465031/46957171-7032d080-d0b0-11e8-8ff1-8cf5d81ca837.jpg)
TagsAbility

Activities

ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:42

reporter   ~0022359

Commenter: Laurentz18

Also as per my previous ticket a while back the damage effect should be 10ft from the edge of the ritual, but is currently only pulsing out 10ft from the center of the ritual. Nobody has any use for a 10ft radius ground target aoe pulsing subpar damage every 3 seconds, especially when it takes up a precious tactic slot.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:42

reporter   ~0022360

Commenter: Zomega-WAR

Removing this as it was incorrect
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:42

reporter   ~0022361

Commenter: Zomega-WAR

The wording of the tactic at rank 40 is:

![image](https://user-images.githubusercontent.com/60266177/121809861-6cd3b680-cc56-11eb-9865-cfe48a1a6be7.png)

Please can you confirm how it is intended to work? Either:

a) the damage is supposed to increase from 150 based on mastery (i.e. 150 damage is the level 25 version), which would mean putting 15 points into the relevant mastery tree would make the damage 240 (150 / 25 base level * 40 max level)

b) the maximum damage is 150 if you have 15 points in the relevant mastery tree.



If a) is correct then the ability damage scaling is wrong (it's using the damage scaling as if b was correct).

If b) is correct then please can you amend the tooltip to say "**up to** 150 Corporeal damage" to make it clear to users how it scales.
MaxHayman

MaxHayman

2023-12-09 15:20

administrator   ~0041303

This issue is being closed as it should be fixed in the new ability system. Please create a new issue if this is not the case.

Issue History

Date Modified Username Field Change
2023-08-13 03:42 ReturnOfReckoning New Issue
2023-08-13 03:42 ReturnOfReckoning Tag Attached: Ability
2023-08-13 03:42 ReturnOfReckoning Note Added: 0022359
2023-08-13 03:42 ReturnOfReckoning Note Added: 0022360
2023-08-13 03:42 ReturnOfReckoning Note Added: 0022361
2023-12-09 15:20 MaxHayman Note Added: 0041303
2023-12-09 15:20 MaxHayman Status new => closed