View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0012454 | Return of Reckoning | General | public | 2023-08-13 03:42 | 2023-12-09 15:20 |
Reporter | ReturnOfReckoning | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | open | ||
Summary | 0012454: [Zealot] Waves of chaos have a lower base dmg than it sould. | ||||
Description | Reporter: Kweedko Issues should be unique. Check if someone else reported the issue first, and please don't report duplicates. If its ToK related, please check the wiki before posting: https://wiki.returnofreckoning.com/index.php/Main_Page Expected behavior and actual behavior: On the tooltip of tact is a base dmg 150 - with points in tree of mastery of ritual it must scale the more point you invest(it scales right but the base is not right). As you can see with 5 points in tree - skill is 30 lvl - it inflicts only 116 dmg (116/75*100 = 155 - our right base) But here is another trick - the base is shifted to 5 points to start. So with 5 points in tree right calculation must be - 150 base + 5*(dmg for investing in the tree(about 3,375 for each point atm )) = 167 dmg per tick Or 51 dmg - from invest to 15 lvl in tree = 201 + 25%(DF - works fine with tat tact) = 251 dmg per tick Steps to reproduce the problem: Slot tact, dmg dummys. Screenshots/Videos or archive.org evidences: ![leapingtoad_028](https://user-images.githubusercontent.com/13465031/46957171-7032d080-d0b0-11e8-8ff1-8cf5d81ca837.jpg) | ||||
Tags | Ability | ||||
Commenter: Laurentz18 Also as per my previous ticket a while back the damage effect should be 10ft from the edge of the ritual, but is currently only pulsing out 10ft from the center of the ritual. Nobody has any use for a 10ft radius ground target aoe pulsing subpar damage every 3 seconds, especially when it takes up a precious tactic slot. |
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Commenter: Zomega-WAR Removing this as it was incorrect |
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Commenter: Zomega-WAR The wording of the tactic at rank 40 is: ![image](https://user-images.githubusercontent.com/60266177/121809861-6cd3b680-cc56-11eb-9865-cfe48a1a6be7.png) Please can you confirm how it is intended to work? Either: a) the damage is supposed to increase from 150 based on mastery (i.e. 150 damage is the level 25 version), which would mean putting 15 points into the relevant mastery tree would make the damage 240 (150 / 25 base level * 40 max level) b) the maximum damage is 150 if you have 15 points in the relevant mastery tree. If a) is correct then the ability damage scaling is wrong (it's using the damage scaling as if b was correct). If b) is correct then please can you amend the tooltip to say "**up to** 150 Corporeal damage" to make it clear to users how it scales. |
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This issue is being closed as it should be fixed in the new ability system. Please create a new issue if this is not the case. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-13 03:42 | ReturnOfReckoning | New Issue | |
2023-08-13 03:42 | ReturnOfReckoning | Tag Attached: Ability | |
2023-08-13 03:42 | ReturnOfReckoning | Note Added: 0022359 | |
2023-08-13 03:42 | ReturnOfReckoning | Note Added: 0022360 | |
2023-08-13 03:42 | ReturnOfReckoning | Note Added: 0022361 | |
2023-12-09 15:20 | MaxHayman | Note Added: 0041303 | |
2023-12-09 15:20 | MaxHayman | Status | new => closed |