View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0020409 | Return of Reckoning | General | public | 2023-08-13 04:36 | 2023-12-09 15:14 |
Reporter | ReturnOfReckoning | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | open | ||
Summary | 0020409: [SH] Squig armor provides bonus stats Toughness and Wounds. | ||||
Description | Reporter: Ruin-84 Squig armor peovides Bonus toughnees from unknown source my case 120. Not in Squig Armor ![obraz](https://user-images.githubusercontent.com/78111239/189735057-7489aa50-d7d8-4a01-9606-204170fc123c.png) In Squig Armor ![obraz](https://user-images.githubusercontent.com/78111239/189735161-6f2696f4-3afd-45b5-954b-4650a4f726a4.png) **Steps to reproduce the problem:** Activete Squig Armor. | ||||
Tags | Ability, Tooltip | ||||
Commenter: Zomega-WAR 504 ballistic skill is being converted to 624 strength (+120). Looks like the Squig Armor bonuses from live (strength, wounds and toughness) have snuck into ROR... |
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Commenter: TVBrowntown this is working as intended. |
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Commenter: Ruin-84 Then if its "working as intended" then the Tooltip of the ability needs an update. |
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Commenter: CrimsonFenris Nowhere in the tooltip is specified the wounds and toughness increase. Primary bonus is meant to be about same as the SW's assault stance (doubled armor and ranged stats counted as melee stats), while summoned pet is providing secondary bonus by its type (and equivalent damage increase, while SW gets autoattack and parry buff). I dont see why there should be a wound + toughness increase as well, especially since none is mentioned in the tooltip. |
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Commenter: TVBrowntown > Nowhere in the tooltip is specified the wounds and toughness increase. > > Primary bonus is meant to be about same as the SW's assault stance (doubled armor and ranged stats counted as melee stats), while summoned pet is providing secondary bonus by its type (and equivalent damage increase, while SW gets autoattack and parry buff). > > I dont see why there should be a wound + toughness increase as well, especially since none is mentioned in the tooltip. This place isn't really the right place for that sort of discussion but you can post your thoughts regarding that sort of stuff on the forums where it can be discussed at length. |
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Commenter: Zomega-WAR If it's working as intended then it's a tooltip bug. If the old +120 str/toughness/wounds from live was supposed to have been removed on ROR then it's an ability bug. Either way, it's some form of bug. |
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Commenter: lilimx So I labeled it for both.....let's see :D |
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Closed as should be fixed in new ability system. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-13 04:36 | ReturnOfReckoning | New Issue | |
2023-08-13 04:36 | ReturnOfReckoning | Tag Attached: Ability | |
2023-08-13 04:36 | ReturnOfReckoning | Tag Attached: Tooltip | |
2023-08-13 04:36 | ReturnOfReckoning | Note Added: 0038605 | |
2023-08-13 04:36 | ReturnOfReckoning | Note Added: 0038606 | |
2023-08-13 04:36 | ReturnOfReckoning | Note Added: 0038607 | |
2023-08-13 04:36 | ReturnOfReckoning | Note Added: 0038608 | |
2023-08-13 04:36 | ReturnOfReckoning | Note Added: 0038609 | |
2023-08-13 04:36 | ReturnOfReckoning | Note Added: 0038610 | |
2023-08-13 04:36 | ReturnOfReckoning | Note Added: 0038611 | |
2023-12-09 15:14 | MaxHayman | Note Added: 0040743 | |
2023-12-09 15:14 | MaxHayman | Status | new => closed |