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IDProjectCategoryView StatusLast Update
0020443Return of ReckoningGeneralpublic2023-12-09 15:14
ReporterReturnOfReckoning Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionopen 
Summary0020443: Stealth Issues
DescriptionReporter: Veretta

Taunt (non damage ability) cancels stealth cast timer.
https://youtu.be/u7MFxIIoWdo

You keep the flee speed while in stealth, but elixir of shadows is completely cancelled out when going into stealth.
https://youtu.be/ZLAUPDYF7Vw
https://youtu.be/da72yJuVI90
TagsAbility

Activities

ReturnOfReckoning

ReturnOfReckoning

2023-08-13 04:36

reporter   ~0038682

Commenter: Veretta

Using lock-pick too early during stealth cast timer cancels timer puts you in stealth momentarily and immediately un-stealths you and places shadow prowler on 30s cooldown.

https://youtu.be/QdwkGM9EQL4

It should just cancel Shadow Prowler cast and not place it on cooldown.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 04:36

reporter   ~0038683

Commenter: Lileldys

Re-read what Taunt does. It functions the same as live. "Interrupting any currently building abilities"
Flee + Stealth also works as live did.

Elixir is a new skill and was not on live so it's function is up to devs.
MaxHayman

MaxHayman

2023-12-09 15:14

administrator   ~0040734

Closed as should be fixed in new ability system.

Issue History

Date Modified Username Field Change
2023-08-13 04:36 ReturnOfReckoning New Issue
2023-08-13 04:36 ReturnOfReckoning Tag Attached: Ability
2023-08-13 04:36 ReturnOfReckoning Note Added: 0038682
2023-08-13 04:36 ReturnOfReckoning Note Added: 0038683
2023-12-09 15:14 MaxHayman Note Added: 0040734
2023-12-09 15:14 MaxHayman Status new => closed