View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0020443 | Return of Reckoning | General | public | 2023-08-13 04:36 | 2023-12-09 15:14 |
| Reporter | ReturnOfReckoning | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | open | ||
| Summary | 0020443: Stealth Issues | ||||
| Description | Reporter: Veretta Taunt (non damage ability) cancels stealth cast timer. https://youtu.be/u7MFxIIoWdo You keep the flee speed while in stealth, but elixir of shadows is completely cancelled out when going into stealth. https://youtu.be/ZLAUPDYF7Vw https://youtu.be/da72yJuVI90 | ||||
| Tags | Ability | ||||
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Commenter: Veretta Using lock-pick too early during stealth cast timer cancels timer puts you in stealth momentarily and immediately un-stealths you and places shadow prowler on 30s cooldown. https://youtu.be/QdwkGM9EQL4 It should just cancel Shadow Prowler cast and not place it on cooldown. |
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Commenter: Lileldys Re-read what Taunt does. It functions the same as live. "Interrupting any currently building abilities" Flee + Stealth also works as live did. Elixir is a new skill and was not on live so it's function is up to devs. |
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| Closed as should be fixed in new ability system. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2023-08-13 04:36 | ReturnOfReckoning | New Issue | |
| 2023-08-13 04:36 | ReturnOfReckoning | Tag Attached: Ability | |
| 2023-08-13 04:36 | ReturnOfReckoning | Note Added: 0038682 | |
| 2023-08-13 04:36 | ReturnOfReckoning | Note Added: 0038683 | |
| 2023-12-09 15:14 | MaxHayman | Note Added: 0040734 | |
| 2023-12-09 15:14 | MaxHayman | Status | new => closed |