View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0022725 | Return of Reckoning | General | public | 2024-05-24 00:39 | 2024-06-06 16:42 |
Reporter | R1CH | Assigned To | Emissary | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | assigned | Resolution | open | ||
Summary | 0022725: Mobs continue to try to attack self-destructed engineer turrets | ||||
Description | If using the self-destruct ability to detonate a turret and knock down enemies, NPC mobs will continue to be aggroed by the dead (non-existing) turret and stand in place casting abilities. If a turret dies normally, mob aggro correctly resets, only self-destruct seems to cause this, perhaps related to the target no longer existing after the knockdown. Magus mirror is also likely affected. | ||||
Steps To Reproduce | Spawn turret, attack mob, self-destruct turret. | ||||
Additional Information | Video attached. | ||||
Tags | No tags attached. | ||||
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Some additional notes: - Self destructing the turret when the mob is outside of the KD range works fine, the mob immediately resets. - Leaving the area and coming back has no effect, the mob remains aggroed (I did not try zoning). - Logging out and back in seems to clear the dead turret and reset the mob. |
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