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IDProjectCategoryView StatusLast Update
0022725Return of ReckoningGeneralpublic2025-03-06 00:00
ReporterR1CH Assigned ToR1CH  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0022725: Mobs continue to try to attack self-destructed engineer turrets
DescriptionIf using the self-destruct ability to detonate a turret and knock down enemies, NPC mobs will continue to be aggroed by the dead (non-existing) turret and stand in place casting abilities.

If a turret dies normally, mob aggro correctly resets, only self-destruct seems to cause this, perhaps related to the target no longer existing after the knockdown.

Magus mirror is also likely affected.
Steps To ReproduceSpawn turret, attack mob, self-destruct turret.
Additional InformationVideo attached.
TagsNo tags attached.

Activities

R1CH

R1CH

2024-05-24 00:39

developer  

R1CH

R1CH

2024-05-24 00:46

developer   ~0042918

Some additional notes:

- Self destructing the turret when the mob is outside of the KD range works fine, the mob immediately resets.
- Leaving the area and coming back has no effect, the mob remains aggroed (I did not try zoning).
- Logging out and back in seems to clear the dead turret and reset the mob.

Issue History

Date Modified Username Field Change
2024-05-24 00:39 R1CH New Issue
2024-05-24 00:39 R1CH File Added: 2024-05-24 02-29-26.mp4
2024-05-24 00:46 R1CH Note Added: 0042918
2024-06-06 16:42 Emissary Assigned To => Emissary
2024-06-06 16:42 Emissary Status new => assigned
2024-11-21 02:48 Emissary Assigned To Emissary => dalen
2025-03-06 00:00 R1CH Assigned To dalen => R1CH
2025-03-06 00:00 R1CH Status assigned => resolved
2025-03-06 00:00 R1CH Resolution open => fixed