View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002627 | Return of Reckoning | General | public | 2023-08-13 02:39 | 2024-02-04 02:51 |
Reporter | ReturnOfReckoning | Assigned To | Vegetaplays | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Summary | 0002627: Magus - Able to solo Hero mobs | ||||
Description | Reporter: Paninii Eventhough i like playing my magus, and i have solod one or 2 hero's i feel like i have to report this. If you let your pet attack a hero, or whatever mob i gues and you dismiss it before the hero attacks the pet, the hero gets stuck and you can just kill it without opposition. (ps: went out and tried this on the pvp hero, and this didn't seem to work,so thats good) | ||||
Tags | NPC | ||||
Commenter: Torquemadra When did you defeat the hero's? Have you tried after failing on the stalker hero? They have made some changes to agro _edit_ - tested myself and unable to get this event to occur, when pet is desummoned before being hit by the hero, the hero jumps back to its start point. |
|
Commenter: Paninii yea it seems to do that on many heroes, it might be a specific thing. I have killed the hero in the skaven event (helped someone else there in the meantime). And i killed a hero in IC - Level 19/20 |
|
Commenter: Paninii I could make a clip if you want , would take me a little while, just let me know. |
|
Commenter: Pheic Can comfirm this on the Engineer. You have to pull an orange mob. When you disable turret/pet they bug out and don't have any target to hit. Easy Champ/Hero kills for frags and whatnot |
|
Commenter: Paninii https://youtu.be/hwu9VFYnzDA Here's a clip a made quickly with a lowlevel out-of-the-way hero in IC. |
|
Commenter: Torquemadra Confirmed on the orange heroes, solod a 41 hero |
|
Commenter: wargrimnir Found a nice Russian fellow, R23 Shadow Warrior, casually farming the R54 champions in Grovod Caverns. He claimed he had reported the issue already. Apparently CC causes these mobs to bug out and stand there without doing anything. This could probably be fixed by giving them a ranged annihilate ability. All he had to do was kite one of them long enough until his knockdown disabled it. |
|
Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-13 02:39 | ReturnOfReckoning | New Issue | |
2023-08-13 02:39 | ReturnOfReckoning | Tag Attached: NPC | |
2023-08-13 02:39 | ReturnOfReckoning | Note Added: 0005746 | |
2023-08-13 02:39 | ReturnOfReckoning | Note Added: 0005747 | |
2023-08-13 02:39 | ReturnOfReckoning | Note Added: 0005748 | |
2023-08-13 02:39 | ReturnOfReckoning | Note Added: 0005749 | |
2023-08-13 02:39 | ReturnOfReckoning | Note Added: 0005750 | |
2023-08-13 02:39 | ReturnOfReckoning | Note Added: 0005751 | |
2023-08-13 02:39 | ReturnOfReckoning | Note Added: 0005752 | |
2024-02-04 02:51 | Vegetaplays | Assigned To | => Vegetaplays |
2024-02-04 02:51 | Vegetaplays | Status | new => closed |
2024-02-04 02:51 | Vegetaplays | Resolution | open => fixed |