View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0010113 | Return of Reckoning | General | public | 2023-08-13 03:26 | 2023-12-09 15:21 |
Reporter | ReturnOfReckoning | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | open | ||
Summary | 0010113: After Experimental-Mode Ended: Archmage/Shaman mechanic buggy! | ||||
Description | Reporter: mag1cx I'm playing Archmage only, but I've talked to Shamans having the same issue. Since the experimental mode ended, the class-mechanic (Force/Tranquility) is broken. Usually it should be like this: I used a dmg-ability 5 times = I got 5 Force 5 Force should mean to make instant-heals (like HoT) more powerfull and casted heals (like Groupheal) faster / with 5 Force it would be instant. The Animation in this case is instant, but the Heal itself comes 1s later + I need to remain standing still. Same for the opposite. If I used 5 Heals = 5 Tranquility my Dots should be stronger ticking, but they don't **All in all: the mechanic is broken.** Please check and fix it, because right now this class becomes unplayable and even harder. | ||||
Tags | Ability, Combat Mechanics | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-13 03:26 | ReturnOfReckoning | New Issue | |
2023-08-13 03:26 | ReturnOfReckoning | Tag Attached: Ability | |
2023-08-13 03:26 | ReturnOfReckoning | Tag Attached: Combat Mechanics | |
2023-12-09 15:21 | MaxHayman | Note Added: 0041414 | |
2023-12-09 15:21 | MaxHayman | Status | new => closed |