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IDProjectCategoryView StatusLast Update
0012295Return of ReckoningGeneralpublic2023-12-19 11:14
ReporterReturnOfReckoning Assigned Todalen  
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionfixed 
Summary0012295: [UI - Buff / Debuff icons bug] Stacking icons from different targets
DescriptionReporter: artypeterson

Expected behavior and actual behavior:

When you choose a target with buffs icons (potions, auras, etc.) and switch to another target, icons from the previous target will be displayed on the current one.

The core of the problem: with default interface, you can no longer keep track of abilities you applied to your target or rvr related buffs (aao buff, unstoppable buff (CC immunity after being knocked back/down)).


Steps to reproduce the problem:

- Step 1: pick any target with buffs http://joxi.ru/Vm6QXzRtDB1Obr.jpg
- Step 2: pick couple more targets with buffs http://joxi.ru/5md7Eo3TkxPj6r.jpg
- Step 3: pick a target that should have none of these buffs http://joxi.ru/52akMyZU46BLdr.jpg

Result: you see a bunch of non-existing / non-applied buffs icon, which prevents you from seeing actual ones due to a limit of maximum buffs displayed. This ruins the orvr experience, everyone got every single buff in this game, even cannons, trees, and rabbits =)
TagsSourcecode

Activities

ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:41

reporter   ~0022002

Commenter: gorwin

I noticed that the problem only persists when addons that require LibGroups are active

Issue History

Date Modified Username Field Change
2023-08-13 03:41 ReturnOfReckoning New Issue
2023-08-13 03:41 ReturnOfReckoning Tag Attached: Sourcecode
2023-08-13 03:41 ReturnOfReckoning Note Added: 0022002
2023-12-19 11:14 dalen Assigned To => dalen
2023-12-19 11:14 dalen Status new => closed
2023-12-19 11:14 dalen Resolution open => fixed