View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0012295 | Return of Reckoning | General | public | 2023-08-13 03:41 | 2023-12-19 11:14 |
Reporter | ReturnOfReckoning | Assigned To | dalen | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Summary | 0012295: [UI - Buff / Debuff icons bug] Stacking icons from different targets | ||||
Description | Reporter: artypeterson Expected behavior and actual behavior: When you choose a target with buffs icons (potions, auras, etc.) and switch to another target, icons from the previous target will be displayed on the current one. The core of the problem: with default interface, you can no longer keep track of abilities you applied to your target or rvr related buffs (aao buff, unstoppable buff (CC immunity after being knocked back/down)). Steps to reproduce the problem: - Step 1: pick any target with buffs http://joxi.ru/Vm6QXzRtDB1Obr.jpg - Step 2: pick couple more targets with buffs http://joxi.ru/5md7Eo3TkxPj6r.jpg - Step 3: pick a target that should have none of these buffs http://joxi.ru/52akMyZU46BLdr.jpg Result: you see a bunch of non-existing / non-applied buffs icon, which prevents you from seeing actual ones due to a limit of maximum buffs displayed. This ruins the orvr experience, everyone got every single buff in this game, even cannons, trees, and rabbits =) | ||||
Tags | Sourcecode | ||||
Commenter: gorwin I noticed that the problem only persists when addons that require LibGroups are active |
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Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-13 03:41 | ReturnOfReckoning | New Issue | |
2023-08-13 03:41 | ReturnOfReckoning | Tag Attached: Sourcecode | |
2023-08-13 03:41 | ReturnOfReckoning | Note Added: 0022002 | |
2023-12-19 11:14 | dalen | Assigned To | => dalen |
2023-12-19 11:14 | dalen | Status | new => closed |
2023-12-19 11:14 | dalen | Resolution | open => fixed |