View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0014841 | Return of Reckoning | General | public | 2023-08-13 03:59 | 2023-12-09 15:19 |
| Reporter | ReturnOfReckoning | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | open | ||
| Summary | 0014841: [SH] - Big Claw | ||||
| Description | Reporter: Fuineir The topic is short. There's one huge issue with ability Big claw (deals x damage over time and snares a target for 9s). It's the only DoT for melee tree. However, whenever the target is immune to the snare, the DoT component won't stick to a target - it is basically a wasted GCD. Proposed fixes: -the damage component of Big Claw will always be applied to a target, regardless if he's immune to snares at a time (PvE bosses, root/snare breakers). Thanks. | ||||
| Tags | Ability | ||||
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Commenter: sioding Since the is tied to both things - means damage AND snare - it can not just add the damage when the snare doesn't apply. The bugtracker is not for suggestions. Changing this would be more a global change to all damage and cc spells. From this pov its wrong on the tracker. Please use the forum. |
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Commenter: wargrimnir Going to check on this. |
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| This issue is being closed as it should be fixed in the new ability system. Please create a new issue if this is not the case. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2023-08-13 03:59 | ReturnOfReckoning | New Issue | |
| 2023-08-13 03:59 | ReturnOfReckoning | Tag Attached: Ability | |
| 2023-08-13 03:59 | ReturnOfReckoning | Note Added: 0027306 | |
| 2023-08-13 03:59 | ReturnOfReckoning | Note Added: 0027307 | |
| 2023-12-09 15:19 | MaxHayman | Note Added: 0041258 | |
| 2023-12-09 15:19 | MaxHayman | Status | new => closed |