View Issue Details

IDProjectCategoryView StatusLast Update
0016065Return of ReckoningGeneralpublic2023-08-13 04:06
ReporterReturnOfReckoning Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
Summary0016065: Inevitable City Siege (stage 1): Dead Sun Dragon hitbox prevents targeting of players behind it
DescriptionReporter: Zomega-WAR

<!--
Issues should be unique. Check if someone else reported
the issue first, and please don't report duplicates.
Only ONE issue in a report. Don't forget screens or a video.
-->

**Expected behavior and actual behavior:**

When the Sun Dragon is killed by destro during stage one it remains on the path/bridge in a death pose. However the hitbox for the Sun Dragon is still incredibly high which prevents you from clicking on players behind the dragon (friendly or enemy) even though there is nothing visually obstructing the view. The hitbox extends for a good few metres above the Dragon's 3D model in the death pose.

Ideally the dead sun dragon would lose its hitbox completely so it couldn't be clicked on and all mouse clicks pass through and correctly target whatever is behind.

**Steps to reproduce the problem:**

1) Summon and kill the Sun Dragon
2) Have players either side of the dragon's corpse
3) Position camera so player on other side of the corpse is visible
4) Try to click on said player. You won't be able to as the sun dragon's hitbox extends far higher than its mesh.

<!--
Note that game critical and game breaking bugs may award a manticore/griffon (realm specific) at the leads discretion however, asking for one instantly disqualifies you from this reward.
-->
TagsCity Siege, NPC

Activities

There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
2023-08-13 04:06 ReturnOfReckoning New Issue
2023-08-13 04:06 ReturnOfReckoning Tag Attached: NPC
2023-08-13 04:06 ReturnOfReckoning Tag Attached: City Siege