View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0017310 | Return of Reckoning | General | public | 2023-08-13 04:15 | 2024-06-12 20:12 |
Reporter | ReturnOfReckoning | Assigned To | Emissary | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | duplicate | ||
Summary | 0017310: [WH/WE] Dots break stealth | ||||
Description | Reporter: Nfkillz <img src="https://monosnap.com/image/tN8kY3EPvDaC5VbtxR1qBFCpWqupiZ"/> <img src="https://monosnap.com/image/EeDGgqBpwn0jpoLpGn1lB7Ll0ywFtv"/> | ||||
Tags | Combat Mechanics, Confirmation Request | ||||
Commenter: sundeyror As I understand it, someone detecting you in stealth and using a direct attack (including _applying_ a single-target DoT) has a chance to break stealth, but DoT ticks and AoE shouldn't? Screenshot below shows Jagged Edge breaking stealth. Given the timestamps, it seems to have been caused by the application of it rather than by a damage tick. ![bug_stealth](https://user-images.githubusercontent.com/70762736/92326680-d8e01900-f04b-11ea-8341-0899808ef0ae.jpg) |
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Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-13 04:15 | ReturnOfReckoning | New Issue | |
2023-08-13 04:15 | ReturnOfReckoning | Tag Attached: Confirmation Request | |
2023-08-13 04:15 | ReturnOfReckoning | Tag Attached: Combat Mechanics | |
2023-08-13 04:15 | ReturnOfReckoning | Note Added: 0032297 | |
2024-06-12 20:12 | Emissary | Assigned To | => Emissary |
2024-06-12 20:12 | Emissary | Status | new => closed |
2024-06-12 20:12 | Emissary | Resolution | open => duplicate |
2024-06-12 20:12 | Emissary | Relationship added | duplicate of 0021981 |