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IDProjectCategoryView StatusLast Update
0017538Return of ReckoningGeneralpublic2023-12-09 15:17
ReporterReturnOfReckoning Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionopen 
Summary0017538: Tactics dropping.
DescriptionReporter: Kheriel

Hello, I am writing to you today to report a problem with the tactics (slayer), occasionally, they are deactivated, and we are forced to disconnect to reactivate, other ppls of my group had the same issue
TagsAbility, Combat Mechanics, Sourcecode

Activities

ReturnOfReckoning

ReturnOfReckoning

2023-08-13 04:17

reporter   ~0032732

Commenter: hammerhammerhammer

I can confirm it affects other classes as well. I have the same issue on my Shadow Warrior. Anytime I go into a scenario or leave the scenario the tactic no longer is working. This requires me to remove the tactic and then reapply it. I believe it is related to zoning.

In my case, the tactic No Quarter should reduce the cast time on Festering Arrow and Eagle Eye by 1 second. If I go into a scenario the cast times will be normal, as if they are not affected by the tactic. It shows the wrong cast time in the tool tip as well as when I cast the abilities. If I remove the tactic and then reapply it it starts working as intended.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 04:17

reporter   ~0032733

Commenter: Kheriel

yes, an IB of my group had the problem too, and tried destro side today, had the problem with a tactci on my choppa too, so it's happening for everyones it seems
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 04:17

reporter   ~0032734

Commenter: Opeteh

I can confirm above. To add more details, that happened to my whole group after we left (finished) Aldorf siege.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 04:17

reporter   ~0032735

Commenter: CornerbackAC

Happens to my sub-40-guildies as well.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 04:17

reporter   ~0032736

Commenter: Kheriel

i read some new post about tactics dropping, seems it's happening only on character before lvl 40
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 04:17

reporter   ~0032737

Commenter: Kheriel

thanks for your work Kaelang on reading all issue and closing double ... lots of work :D
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 04:17

reporter   ~0032738

Commenter: CaptainoftheHarem

I have had it happen on a CR 40 character (40/6X Zealot). I am not sure when they stopped functioning, but I noticed it after I was killed as a champion in city.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 04:17

reporter   ~0032739

Commenter: CrimsonFenris

Reported here as well : https://github.com/WarEmu/WarBugs/issues/17636

Looks like related to PvP-flag before teleporting from inside a RvR lake to another zone (from SCs as well) : tactics completely stop working after that, only relog solve the issue.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 04:17

reporter   ~0032740

Commenter: CrimsonFenris

I found a workaround in the meanwhile : switch to any _empty_ tactic set **before teleporting**, and reequip tactic set after. It should reapply correctly (at least stats are correct with re-equipped tactics).
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 04:17

reporter   ~0032741

Commenter: CrimsonFenris

Another report here : https://github.com/WarEmu/WarBugs/issues/17745

This issue happens with bolstering + changing zone, yesterday in Gunbad with my r39 Swordmaster :
- Enter Gunbad (bolster 39>40), noticed changing tactics have no effect after a wipe in Masta Mixa room.
- After relog, enter Mount Gunbad with tactics ; tactics worked **but after going into last boss room** (Gunbad Lab) with tactics on ; **tactics cease to work**.
- After relog, enter Gunbad **and** last boss room with **empty tactic set**, then equip them into boss room : **tactics are now working**.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 04:17

reporter   ~0032742

Commenter: Kruge1976

No quarter tactic drops off on SW after a fight. If you drop the tactic and reapply, it works till next combat then seems to stop working again (tested on a 33 SW), but obviously its a bit of a pain to do, and if you get into combat, you can't make the change
MaxHayman

MaxHayman

2023-12-09 15:17

administrator   ~0041084

This issue is being closed as it should be fixed in the new ability system. Please create a new issue if this is not the case.

Issue History

Date Modified Username Field Change
2023-08-13 04:17 ReturnOfReckoning New Issue
2023-08-13 04:17 ReturnOfReckoning Tag Attached: Ability
2023-08-13 04:17 ReturnOfReckoning Tag Attached: Combat Mechanics
2023-08-13 04:17 ReturnOfReckoning Tag Attached: Sourcecode
2023-08-13 04:17 ReturnOfReckoning Note Added: 0032732
2023-08-13 04:17 ReturnOfReckoning Note Added: 0032733
2023-08-13 04:17 ReturnOfReckoning Note Added: 0032734
2023-08-13 04:17 ReturnOfReckoning Note Added: 0032735
2023-08-13 04:17 ReturnOfReckoning Note Added: 0032736
2023-08-13 04:17 ReturnOfReckoning Note Added: 0032737
2023-08-13 04:17 ReturnOfReckoning Note Added: 0032738
2023-08-13 04:17 ReturnOfReckoning Note Added: 0032739
2023-08-13 04:17 ReturnOfReckoning Note Added: 0032740
2023-08-13 04:17 ReturnOfReckoning Note Added: 0032741
2023-08-13 04:17 ReturnOfReckoning Note Added: 0032742
2023-12-09 15:17 MaxHayman Note Added: 0041084
2023-12-09 15:17 MaxHayman Status new => closed