View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0018451 | Return of Reckoning | General | public | 2023-08-13 04:22 | 2023-12-09 15:16 |
Reporter | ReturnOfReckoning | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | open | ||
Summary | 0018451: Disrupt doesn't work on Daemonic Infestation. | ||||
Description | Reporter: azpeitia **Expected behavior and actual behavior:** You could disrupt Daemonic Infestation on live, and on RoR until a few months ago. I have been reading every changelog and i have found nothing about it. If you changed it, it isn't in a patch notes. **Steps to reproduce the problem:** You can make use of WH's Shroud of Magnus, or Engi's Moral 1, move into a Daemonic Infestation and you wont disrupt it. I have tried like 10 times with 0 disrupt making use of Shroud of Magnus **Testing Screenshots/Videos/Evidences (always needed):** https://clips.twitch.tv/KnottyCaringPorcupineCoolCat | ||||
Tags | Ability | ||||
Commenter: CrimsonFenris Noticed same as well : I dont think those attacks should be undefendable tbf. They will still act as a deterring/detection device for stealthy characters (the magus/Engi could easily know when his device have been destroyed/disrupted by someone anyway). And I clearly recall this skill being disrupted or blocked with my KotBS about 2 years ago. Now there is now way to avoid the stagger effect even under Shroud of Magnus / Elixir of the Cauldron anymore. If the effect is meant to be undefendable, then tooltip have to clearly state that, same could be said for every undefendable skill, like Snap Shot / Throwing Dagger, Agile Escape / Declare Anathema, etc. |
|
Commenter: azpe This bug is in game yet. |
|
Commenter: Prometherion-hub @lilimx It works correctly, just like on the official mechanics. Magus and Engi stagger should allways work unless has Resolute defense, Unstoppable or focus minds up. Unfortunately, many people look at such things in a stereotypical way(arguing that if a skill deals physical damage, it must parry, or if it is a magic class, then all its skills must be disrupted), believing that if a physical damage classes, then all his skills should be parrying or dodging, or magic classes disruption. But the mechanics of the game are not so simple, there are unique and special skills that do not work correctly at first glance, also some believe that if tooltip does not indicate that the skill is an undefend, then it must have resistance from all sources, although in fact for example Magus stagger can get resist from some immunities. |
|
Commenter: MKorin @Prometherion-hub on official you could target and range kill Magus and Engi stager so its not the same |
|
This issue is being closed as it should be fixed in the new ability system. Please create a new issue if this is not the case. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-13 04:22 | ReturnOfReckoning | New Issue | |
2023-08-13 04:22 | ReturnOfReckoning | Tag Attached: Ability | |
2023-08-13 04:22 | ReturnOfReckoning | Note Added: 0034302 | |
2023-08-13 04:22 | ReturnOfReckoning | Note Added: 0034303 | |
2023-08-13 04:22 | ReturnOfReckoning | Note Added: 0034304 | |
2023-08-13 04:22 | ReturnOfReckoning | Note Added: 0034305 | |
2023-12-09 15:16 | MaxHayman | Note Added: 0041018 | |
2023-12-09 15:16 | MaxHayman | Status | new => closed |