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IDProjectCategoryView StatusLast Update
0019627Return of ReckoningGeneralpublic2024-02-03 01:26
ReporterReturnOfReckoning Assigned ToVegetaplays  
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionfixed 
Summary0019627: [Hunter's Vale] Excessive numbers of sprite corpses prevent living NPCs from showing (Kurnous boss)
DescriptionReporter: Zomega-WAR

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**Expected behavior and actual behavior:**

The client seems to have a limit on how many NPCs it will draw at once. This means that if there are a large number of dead NPCs nearby then it won't draw the living NPCs further away.

The final boss in Hunter's Vale - Kurnous - spawns waves of sprites in ever increasing numbers. Their corpses linger for a long time, which means as the waves increase it becomes impossible to see the new living sprites running towards you as the client is drawing all of the corpses instead.

As a solution, for this phase can the client remove the corpses 20 seconds or so after the sprite was killed? This will ensure the area remains clean in time for the next wave of sprites.

These corpse piles also make it difficult to complete the final phase of the boss where you have to find the right spirit animal, as again the client draws the corpses and not the spirit animal unless you are very close to the spirit animal.

**Testing Screenshots/Videos/Evidences (always needed):**
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A giant pile of corpses from a HV run that went wrong. This is an example of the quantity of dead sprites that can end up being drawn which affects the client's ability to draw other NPCs.

![image](https://user-images.githubusercontent.com/60266177/142781801-c02b9bd0-ecb0-4a12-bb8d-62ea2fe6776b.png)
TagsDatabase, Dungeon: Hunters Vale, Minor, NPC

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Issue History

Date Modified Username Field Change
2023-08-13 04:30 ReturnOfReckoning New Issue
2023-08-13 04:30 ReturnOfReckoning Tag Attached: Database
2023-08-13 04:30 ReturnOfReckoning Tag Attached: Minor
2023-08-13 04:30 ReturnOfReckoning Tag Attached: NPC
2023-08-13 04:30 ReturnOfReckoning Tag Attached: Dungeon: Hunters Vale
2024-02-03 01:26 Vegetaplays Assigned To => Vegetaplays
2024-02-03 01:26 Vegetaplays Status new => closed
2024-02-03 01:26 Vegetaplays Resolution open => fixed