View Issue Details

IDProjectCategoryView StatusLast Update
0021008Return of ReckoningGeneralpublic2023-08-24 07:42
ReporterRapzel Assigned ToMaxHayman  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionfixed 
Summary0021008: NPC and stationary siege equipment keeps respawning
DescriptionThere should exist one siege merchant, one cannon at each location in a defense tower.
Currently they keep respawning allowing the defender infinite number of siege merchants and keep cannons.
Steps To ReproduceGet 2 star keep and wait
TagsNo tags attached.

Relationships

related to 0021013 closedMaxHayman all PQ seems bugged each time you kill a monster there is one more respawning 

Activities

Rapzel

Rapzel

2023-08-23 20:14

reporter  

image.png (2,357,961 bytes)
image-2.png (2,435,844 bytes)
MaxHayman

MaxHayman

2023-08-23 20:23

administrator   ~0039913

do they spawn infinitely or does one need to be killed?
Rapzel

Rapzel

2023-08-23 20:34

reporter   ~0039914

There exists more than one on all of the locations. Easiest to see when you look at the Siege Weapon Merchant as the model keeps changing there.

more pictures added from different locations. The single target cannons don't seem to suffer as badly, but may be due to the model.
image-3.png (1,111,689 bytes)
image-4.png (1,522,671 bytes)
image-5.png (1,500,473 bytes)
MaxHayman

MaxHayman

2023-08-23 20:42

administrator   ~0039915

I will be working on a fix for this
Rapzel

Rapzel

2023-08-23 21:02

reporter   ~0039918

After some more testing it seems to be exponential not infinite. For each one you destroy 2 new respawn.

Seems to apply to all entities that can respawn at least bound to keeps.

Picture of 8 Siege Merchants at Charon's Keep
image-6.png (1,687,617 bytes)
Rapzel

Rapzel

2023-08-23 21:06

reporter   ~0039919

My guess is that it does have to do with the appearance change of todays patch (2023-08-23) that respawns the "old entity" (original model) as well as creates a new entity (new model)
MaxHayman

MaxHayman

2023-08-23 21:12

administrator   ~0039920

Thanks for these notes. They were a great help into tracking down the issues. I have it fixed and it will go live in a hotfix.

For reference for the latest patch we changed how resurrection happens due to a bug where the state of the timer system would be reset while it was currently operating which lead to some bugs. The new system wasn't implemented properly for Fort NPCs and Keep NPCs, which has now been fixed.

Thank you again.
MaxHayman

MaxHayman

2023-08-24 07:42

administrator   ~0039927

A fix for this issue has been deployed to the live server.

Thanks,
Max

Issue History

Date Modified Username Field Change
2023-08-23 20:14 Rapzel New Issue
2023-08-23 20:14 Rapzel File Added: image.png
2023-08-23 20:14 Rapzel File Added: image-2.png
2023-08-23 20:23 MaxHayman Note Added: 0039913
2023-08-23 20:34 Rapzel Note Added: 0039914
2023-08-23 20:34 Rapzel File Added: image-3.png
2023-08-23 20:34 Rapzel File Added: image-4.png
2023-08-23 20:34 Rapzel File Added: image-5.png
2023-08-23 20:42 MaxHayman Assigned To => MaxHayman
2023-08-23 20:42 MaxHayman Status new => confirmed
2023-08-23 20:42 MaxHayman Note Added: 0039915
2023-08-23 21:02 Rapzel Note Added: 0039918
2023-08-23 21:02 Rapzel File Added: image-6.png
2023-08-23 21:06 Rapzel Note Added: 0039919
2023-08-23 21:12 MaxHayman Status confirmed => resolved
2023-08-23 21:12 MaxHayman Resolution open => fixed
2023-08-23 21:12 MaxHayman Note Added: 0039920
2023-08-24 07:20 MaxHayman Relationship added related to 0021013
2023-08-24 07:42 MaxHayman Status resolved => closed
2023-08-24 07:42 MaxHayman Note Added: 0039927