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IDProjectCategoryView StatusLast Update
0021306Return of ReckoningGeneralpublic2023-11-20 22:24
ReporterBejkon Assigned Todalen  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionfixed 
Summary0021306: PTS - Player pets, combat status & morale gain.
DescriptionHej,

On RoR, you can have your pet attack a target while the player is fully out of combat, tactics/gear being swappable, no morale etc. Certain exceptions exist, where attacks activated by the player but fired from the pet counts as coming from the player and thus putting you in combat(WL Leonine Frenzy for example).

On PTS, as long as your pet is engaged in combat, you are stuck in combat as well, meaning you cannot change tactics/gear etc. However, at the same time you will not have any morale gain unless personally staying engaged. So if me and my pet attack a target and i then stop, after a few seconds i will lose all my morale, however I'm still stuck in combat.

Is this intended? Is morale gain and combat status not linked in the new system? Shouldn't I either keep gaining morale and be stuck in combat or fully leave combat once i stop engaging directly?

Either way, PTS doesn't behave as RoR.

/Bejk
Steps To ReproduceTry to fully leave combat as a pacifist player while your pet is attacking a target.
TagsNo tags attached.

Activities

dalen

dalen

2023-11-20 22:23

manager   ~0040267

I made morale regen just use combat timer. Seems like that other behavior was some old weird leftovers.

Issue History

Date Modified Username Field Change
2023-11-15 20:18 Bejkon New Issue
2023-11-20 22:23 dalen Assigned To => dalen
2023-11-20 22:23 dalen Status new => resolved
2023-11-20 22:23 dalen Resolution open => fixed
2023-11-20 22:23 dalen Note Added: 0040267
2023-11-20 22:24 dalen Status resolved => closed