View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0021328 | Return of Reckoning | General | public | 2023-11-22 10:21 | 2023-11-23 11:20 |
Reporter | BluIzLucky | Assigned To | dalen | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Summary | 0021328: [AM][SHM] EoV/FodG is now mix of heal and lifetap | ||||
Description | EoV/FodG on LIVE they combine the base heal and lifetap (50% of damage dealt) into a single heal. PTR has a seperate record for the lifetap part of each enemy target hit and another one for the base heal. *AM picture is LIVE, SHM is PTR. **AM picture also proof for NPC healing working in LIVE https://bugs.returnofreckoning.com/view.php?id=21327 | ||||
Steps To Reproduce | Cast EoV hitting multiple enemies, check heal log for multiple entries/records. | ||||
Additional Information | Now this might be the intended way of the ability to work (though it's probably a 10-20% nerf vs LIVE for heal AM), but raised as it was not mentioned in Release notes and may also have an impact on performance. PTR : max records per cast 5x24 = 120 LIVE: max records per cast 1x24 = 24 | ||||
Tags | No tags attached. | ||||
This was intentional. Added note to changelog about it. Overall the way the old EoV/FodG worked was very odd in some ways, if target disrupts the ability it actually ends up healing more than if they don't defend. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2023-11-22 10:21 | BluIzLucky | New Issue | |
2023-11-22 10:21 | BluIzLucky | File Added: Shaheena_088.jpg | |
2023-11-22 10:21 | BluIzLucky | File Added: Testgit_010.jpg | |
2023-11-23 11:20 | dalen | Assigned To | => dalen |
2023-11-23 11:20 | dalen | Status | new => closed |
2023-11-23 11:20 | dalen | Resolution | open => no change required |
2023-11-23 11:20 | dalen | Note Added: 0040280 |