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IDProjectCategoryView StatusLast Update
0021818Return of ReckoningGeneralpublic2024-11-11 12:56
ReporterCyunUnderis Assigned ToZumos  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionfixed 
Summary0021818: Slayer - Fierceness lasts longer than 10 seconds
DescriptionFierceness should last 10 seconds.
But, each time you hit a target, the duration of the buff increases by 1 or 2 seconds until it no longer increases (when the CD of Fierceness is around 35-40 seconds).
Steps To Reproduce1. Take a Slayer
2. Use Fierceness
3. Spam Flurry/ID on multiple targets the longer you can
4. Notice the duration of the buff increasing
TagsNo tags attached.

Activities

CyunUnderis

CyunUnderis

2023-12-16 08:45

reporter  

Capture d’écran 28.png (93,452 bytes)   
Capture d’écran 28.png (93,452 bytes)   
R1CH

R1CH

2024-11-11 02:20

reporter   ~0045172

There's two parts to the buff, Fierceness being active (10 seconds), and the ws/init buff/debuff. Fierceness itself is correctly 10 seconds, but as the buff can stack, normal stacking mechanics apply meaning it refreshes duration on a new stack. There's no bug here as far as I can tell, perhaps an unclear tooltip as it doesn't tell you the duration of the WS/init part is also 10 seconds.
Zumos

Zumos

2024-11-11 12:56

developer   ~0045205

As R1CH also pointed out, this is intended behaviour.

Issue History

Date Modified Username Field Change
2023-12-16 08:45 CyunUnderis New Issue
2023-12-16 08:45 CyunUnderis File Added: Capture d’écran 28.png
2024-11-11 02:11 Emissary Assigned To => Zumos
2024-11-11 02:11 Emissary Status new => assigned
2024-11-11 02:20 R1CH Note Added: 0045172
2024-11-11 12:56 Zumos Status assigned => closed
2024-11-11 12:56 Zumos Resolution open => fixed
2024-11-11 12:56 Zumos Note Added: 0045205