View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0021818 | Return of Reckoning | General | public | 2023-12-16 08:45 | 2024-11-11 12:56 |
Reporter | CyunUnderis | Assigned To | Zumos | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Summary | 0021818: Slayer - Fierceness lasts longer than 10 seconds | ||||
Description | Fierceness should last 10 seconds. But, each time you hit a target, the duration of the buff increases by 1 or 2 seconds until it no longer increases (when the CD of Fierceness is around 35-40 seconds). | ||||
Steps To Reproduce | 1. Take a Slayer 2. Use Fierceness 3. Spam Flurry/ID on multiple targets the longer you can 4. Notice the duration of the buff increasing | ||||
Tags | No tags attached. | ||||
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There's two parts to the buff, Fierceness being active (10 seconds), and the ws/init buff/debuff. Fierceness itself is correctly 10 seconds, but as the buff can stack, normal stacking mechanics apply meaning it refreshes duration on a new stack. There's no bug here as far as I can tell, perhaps an unclear tooltip as it doesn't tell you the duration of the WS/init part is also 10 seconds. | |
As R1CH also pointed out, this is intended behaviour. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2023-12-16 08:45 | CyunUnderis | New Issue | |
2023-12-16 08:45 | CyunUnderis | File Added: Capture d’écran 28.png | |
2024-11-11 02:11 | Emissary | Assigned To | => Zumos |
2024-11-11 02:11 | Emissary | Status | new => assigned |
2024-11-11 02:20 | R1CH | Note Added: 0045172 | |
2024-11-11 12:56 | Zumos | Status | assigned => closed |
2024-11-11 12:56 | Zumos | Resolution | open => fixed |
2024-11-11 12:56 | Zumos | Note Added: 0045205 |