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IDProjectCategoryView StatusLast Update
0021953Return of ReckoningAbilitiespublic2024-01-22 18:21
Reporteriplayonlyswordmaster Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status newResolutionopen 
Summary0021953: SM WODS can get interrupted if getting hit by destro while channeling it on the move
DescriptionSword Master's Wall of Daring Steel channel skill can get interrupted if channeling it while moving and getting hit by destro, after ability rework. Was able to reproduce it in sc and in rvr.
I made sure to avoid falling off flat terrain while channeling it, I made sure I had enough AP to sustain the cost and also made sure was not punted during the channel.

I consider this to be a major bug, it affects the functionality of 2h SM, all his kit revolves around this skill for defense against a large concentration of enemy players/blob. Some of us prefer 2h instead of playing SnB. Before ability rework, I was able to tank an outstanding amount of blobs in chokepoints/funnels with 2h def SM full parry. Now, not anymore, since I can get interrupted so easy if I cast on the move.

Note: The skill is not interruptible if being cast while standing your ground. It only gets interrupted if you are getting hit and move towards your enemies while casting.
Steps To Reproduce1. Launch Return of Reckoning Launcher and log into your account.
2. Select your Swordmaster character, log into the gameplay section.
3. Make sure you have a 2h sword equipped in order to unlock using WODS (Wall of Daring Steel).
4. Slot WODS into skill bar.
5. Get into a sc or in rvr and Press "W" to move your character while being attacked by multiple destro enemies.
6. Channel WODS while moving into the enemies.
7. Notice that the WODS ability can easily be interrupted when being hit by enemies while you are channeling it on the move.
Additional InformationIf needed, I can create a video of the ability malfunctioning.
TagsNo tags attached.

Activities

iplayonlyswordmaster

iplayonlyswordmaster

2023-12-26 23:20

reporter  

iplayonlyswordmaster

iplayonlyswordmaster

2023-12-26 23:25

reporter   ~0041891

Note: Tried this ability in PvE, channeled on the move against a large number of PvE mobs that did not have the punt skill and I was not getting interrupted. Seems the interrupt is getting triggered only if getting hit by enemy players.
Tastykate

Tastykate

2023-12-27 06:24

reporter   ~0041892

You are probably being taunted.
iplayonlyswordmaster

iplayonlyswordmaster

2024-01-22 18:21

reporter   ~0042239

In the recent patch, WODS underwent a change, introducing a 5s cooldown. While one might argue that this cooldown aims to "counter" the WODS ability, the real issue lies in the ability's malfunction. Any damage, not just taunt interrupts, can disrupt WODS, impacting the Swordmaster's survival in large-scale fights due to the 5s cooldown required for reuse. I'm not talking about an animation disrupt, the ability itself gets interrupted completely.

Additionally, Whispering Wind's cooldown was recently increased by 50%, now at 30s instead of the previous 20s. Some may suggest using Winds to mitigate the 5s cooldown on WODS, but timing Winds is crucial for team support, not just for personal use to bypass WODS cooldown after random damage interruptions.

While classic counterplays involving taunting or attacking from behind require skill and positioning, being interrupted by random damage feels unfair, especially considering the recent 5s cooldown on WODS. This cooldown becomes a significant drawback, severely impacting the 2h SM's survivability in situations where it is crucial. It's worth noting that a 2h SM inherently possesses less durability than an SnB one, making any means to boost parry temporarily without interruptions during the channel highly desirable.

In summary, WODS plays a crucial role in short-term survival during large-scale fights, helping to mitigate guard damage or MDPS AoE balls that are causing critical-mass. While I understand and accept the addition of a 5s cooldown to the skill, what concerns me as unfair is the fact that virtually anything can interrupt WODS during the channel when executed on-the-move.

Issue History

Date Modified Username Field Change
2023-12-26 23:20 iplayonlyswordmaster New Issue
2023-12-26 23:20 iplayonlyswordmaster File Added: Screenshot 2023-12-27 003354.png
2023-12-26 23:25 iplayonlyswordmaster Note Added: 0041891
2023-12-27 06:24 Tastykate Note Added: 0041892
2024-01-22 18:21 iplayonlyswordmaster Note Added: 0042239