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IDProjectCategoryView StatusLast Update
0022166Return of ReckoningAbilitiespublic2024-06-21 01:37
ReporterOmegus Assigned Todalen  
PrioritynormalSeveritymajorReproducibilityalways
Status assignedResolutionopen 
Summary0022166: Channelled abilities cone-of-fire discrepancies
DescriptionDepending on how your hostile target leaves your cone of fire, the channelled ability might stop immediately or it might still continue to channel. Examples:

1) If the target leaves the cone of fire due to movement, e.g. you step forward and the angle between you and the target goes from 89 degrees to 91 degrees, then the channel ends.

2) If the target leaves the cone of fire due to the attacking player turning then the channel will continue even though the target is now outside the COF. There seems to be an eventual cut-off point for the angle but I do not know what it is.

Screenshots attached:

1) "start.png" shows the starting position
2) "step.png" shows the outcome of one step forward - the channel is stopped after 2 ticks
3) "turn.png" shows the outcome when the player turns using the right mouse button. The channel continued for all 6 ticks even though the target is way out of COF.
TagsAbility

Activities

Omegus

Omegus

2024-01-22 19:58

reporter  

turn.png (204,491 bytes)   
turn.png (204,491 bytes)   
start.png (535,975 bytes)
step.png (205,661 bytes)   
step.png (205,661 bytes)   
Omegus

Omegus

2024-01-22 20:03

reporter   ~0042240

To clarify: this is for single target channelled attacks.

Issue History

Date Modified Username Field Change
2024-01-22 19:58 Omegus New Issue
2024-01-22 19:58 Omegus Tag Attached: Ability
2024-01-22 19:58 Omegus File Added: turn.png
2024-01-22 19:58 Omegus File Added: start.png
2024-01-22 19:58 Omegus File Added: step.png
2024-01-22 20:03 Omegus Note Added: 0042240
2024-06-21 01:37 Emissary Assigned To => dalen
2024-06-21 01:37 Emissary Status new => assigned