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IDProjectCategoryView StatusLast Update
0022313Return of ReckoningAbilitiespublic2024-06-21 00:59
Reportersativagreen Assigned ToEmissary  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionduplicate 
Summary0022313: Apothecary: Dusky Fusk & Crusty Squig Bits (Level 1 Multiplier) do not work
DescriptionI tried using the eithe of the Level 1 Multipliers, "Dusky Fusk" from Cultivating seeds and "Crusty Squig Bits" from Butchering, and neither of these multiply the output of Level 1 Potions.

However, if you purchase the the "Crusty Zoic Offal (Level 1 Multiplier)" from the Crafting Supply Merchant, it does work.
Also, using Level 25 Multipliers works but any player made Level 1 Multiplier simply does not work.
Steps To Reproduce• Purchase/Make/Gather "Dusky Fusk" or "Crusty Squig Bits"
• Create a level 1 potion
• Notice the output does not double
• Try again with Crusty Zoic Offal [Craft Supply Merchant] and notice the output doubles correctly
TagsNo tags attached.

Relationships

duplicate of 0010847 acknowledgedEmissary Seeds - Various Issues with Flame Breath, Napalm, etc. (Following 11/17 Patch) 

Activities

sativagreen

sativagreen

2024-02-10 16:47

reporter  

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sativagreen

sativagreen

2024-02-10 17:35

reporter   ~0042409

Can see the crafted level 1 multipliers are only giving +1 Multiplier which would just make the result Result x 1.
Yet, the craft supply level 1 multiplier correctly has a +2 Multiplier giving Result x 2.

Unless the intention for this is to make the player choose between using 2 crafted multipliers in replace of the single vendor bought multiplier.
In other words, players have to add 2 DustyFusk/Crusty Squig Bits if they want to multiply their level 1 potions, which might not be obvious without the "CraftValueTip" addon.
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sativagreen

sativagreen

2024-02-10 19:16

reporter   ~0042410

Also, to note this is when using "Arboreal Resin" (from converting plants back to seed/spores) or "Cloudy Water" (Craft Supply Merchant) as Stabilizers, which only grant 2 Stabilize and 0 Multiplier while the Cultivating & Butchering created Stabilizers offers 2 Stabilize and 1 Multiplier.

So this is not really a bug but more that the game is punishing you for using Arboreal Resin or Cloudy Water as your Stabilizer, which is the same throughout all levels of Apothecary but felt more on Level 1 Potions where these player crafted Multipliers are only granting +1 but the vendor item is granting +2.

Using the Butchered Level 1 Stabilizer, "Wild Zoic Gore", and the Cultivating Level 1 Stabilizer, "Prickly Goldweed", will circumvent the original issue and likely nothing needs to be done but this report might help community knowledge.

In summary, this is all completely optional and, if leveling, players can simply use "Arboreal Resin"; however, to maximize Level 1 Potion making, use Stabilizers from Butchering or Cultivating and avoid using "Gooey Arboreal Resin" and "Cloudy Water".
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Issue History

Date Modified Username Field Change
2024-02-10 16:47 sativagreen New Issue
2024-02-10 16:47 sativagreen File Added: image.png
2024-02-10 17:35 sativagreen Note Added: 0042409
2024-02-10 17:35 sativagreen File Added: image-2.png
2024-02-10 17:35 sativagreen File Added: image-3.png
2024-02-10 17:35 sativagreen File Added: image-4.png
2024-02-10 19:16 sativagreen Note Added: 0042410
2024-02-10 19:16 sativagreen File Added: image-5.png
2024-02-10 19:16 sativagreen File Added: image-6.png
2024-02-10 19:16 sativagreen File Added: image-7.png
2024-06-21 00:59 Emissary Relationship added related to 0010847
2024-06-21 00:59 Emissary Assigned To => Emissary
2024-06-21 00:59 Emissary Status new => closed
2024-06-21 00:59 Emissary Resolution open => duplicate
2024-06-21 00:59 Emissary Relationship replaced duplicate of 0010847