View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0022616 | Return of Reckoning | Abilities | public | 2024-04-27 22:28 | 2024-09-04 22:51 |
Reporter | R1CH | Assigned To | dalen | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Summary | 0022616: Napalm Grenade stops doing damage if caster dies | ||||
Description | When an engineer casts Napalm Grenade, the targeted spot bursts into flames for 30 seconds. If the engineer dies before the 30 seconds are up, the flames stay on the ground but do no further damage. | ||||
Additional Information | Video attached - I cast Napalm Grenade just before I die, it does 1 tick of damage and then stops doing any damage despite multiple players standing in it. Related pre-ability patch bug: https://bugs.returnofreckoning.com/view.php?id=13560 Dissolving Mist should also be checked. | ||||
Tags | No tags attached. | ||||
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Also worth noting, if the caster respawns or is resurrected, the Napalm Grenade resumes doing damage even if the caster is far away, e.g. in the warcamp. | |
Fixed for next patch | |
Released | |
Date Modified | Username | Field | Change |
---|---|---|---|
2024-04-27 22:28 | R1CH | New Issue | |
2024-04-27 22:28 | R1CH | File Added: 2024-04-28 00-17-49.mp4 | |
2024-04-28 15:51 | R1CH | Note Added: 0042740 | |
2024-06-05 18:04 | Emissary | Assigned To | => dalen |
2024-06-05 18:04 | Emissary | Status | new => assigned |
2024-07-01 07:54 | dalen | Status | assigned => resolved |
2024-07-01 07:54 | dalen | Resolution | open => fixed |
2024-07-01 07:54 | dalen | Note Added: 0043777 | |
2024-09-04 22:51 | MaxHayman | Note Added: 0044357 | |
2024-09-04 22:51 | MaxHayman | Status | resolved => closed |