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IDProjectCategoryView StatusLast Update
0022616Return of ReckoningAbilitiespublic2024-04-28 15:51
ReporterR1CH Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
Summary0022616: Napalm Grenade stops doing damage if caster dies
DescriptionWhen an engineer casts Napalm Grenade, the targeted spot bursts into flames for 30 seconds. If the engineer dies before the 30 seconds are up, the flames stay on the ground but do no further damage.
Additional InformationVideo attached - I cast Napalm Grenade just before I die, it does 1 tick of damage and then stops doing any damage despite multiple players standing in it.

Related pre-ability patch bug: https://bugs.returnofreckoning.com/view.php?id=13560

Dissolving Mist should also be checked.
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Activities

R1CH

R1CH

2024-04-27 22:28

reporter  

R1CH

R1CH

2024-04-28 15:51

reporter   ~0042740

Also worth noting, if the caster respawns or is resurrected, the Napalm Grenade resumes doing damage even if the caster is far away, e.g. in the warcamp.

Issue History

Date Modified Username Field Change
2024-04-27 22:28 R1CH New Issue
2024-04-27 22:28 R1CH File Added: 2024-04-28 00-17-49.mp4
2024-04-28 15:51 R1CH Note Added: 0042740