View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0022994 | Return of Reckoning | Abilities | public | 2024-07-07 22:43 | 2024-11-09 03:10 |
Reporter | Endari | Assigned To | Zumos | ||
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | assigned | Resolution | open | ||
Summary | 0022994: Already applied dot's are being parried. | ||||
Description | I have noticed recently that applied dot's are being parried, for instance I had Guilty Soul up on a chosen ticking away and one tick got parried. How can you parry a dot tick or even if it was parrying a new application of the dot that's still not OK. I understand a tick being disrupted but it's simply should not be possible to parry a dot or a tick. There is a reason the game has so many different types of damage and defense, no one type of defense should cover all damage types, parry/block/dodge for melee, disrupt for spells. Dodge/block/parry should work for some spells like projectiles but dots? No dots should only be disruptable or resisted. | ||||
Steps To Reproduce | Apply dots to any high parry class, should be easy to see. | ||||
Tags | No tags attached. | ||||