View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0023109 | Return of Reckoning | General | public | 2024-08-11 19:48 | 2024-11-09 03:51 |
Reporter | R1CH | Assigned To | dalen | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | assigned | Resolution | open | ||
Summary | 0023109: Player kills where the majority of damage is from non-player sources give no credit | ||||
Description | It seems that if an enemy player dies to a majority of non-player damage, no renown, loot or kill credit is generated. This can happen in several situations: - Running into the enemy warcamp. If you die to the guards, enemy players who hit you on the way in do not get any kill. - Fighting among keep / fortress lord or guards. As an example, a WE in the lord room trying to 1v1 someone can take the majority of damage from the lord and give no kill when dying. - (Unconfirmed) unclean disconnects. When someone crashes the game in combat to avoid dying, they are "murdered for their cowardice", but they will not give a kill unless they are below 50% HP at the time of disconnecting. This is labeled unconfirmed as I can't test this properly without it being borderline win-trading, but I've seen it happen in practice a long time ago. Note that these types of kill DO show up on the killboard website, and show 100% of the kill damage being attributed to the player(s) doing damage. | ||||
Tags | No tags attached. | ||||