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IDProjectCategoryView StatusLast Update
0023109Return of ReckoningGeneralpublic2024-11-09 03:51
ReporterR1CH Assigned Todalen  
PrioritynormalSeverityminorReproducibilityhave not tried
Status assignedResolutionopen 
Summary0023109: Player kills where the majority of damage is from non-player sources give no credit
DescriptionIt seems that if an enemy player dies to a majority of non-player damage, no renown, loot or kill credit is generated. This can happen in several situations:

- Running into the enemy warcamp. If you die to the guards, enemy players who hit you on the way in do not get any kill.
- Fighting among keep / fortress lord or guards. As an example, a WE in the lord room trying to 1v1 someone can take the majority of damage from the lord and give no kill when dying.
- (Unconfirmed) unclean disconnects. When someone crashes the game in combat to avoid dying, they are "murdered for their cowardice", but they will not give a kill unless they are below 50% HP at the time of disconnecting. This is labeled unconfirmed as I can't test this properly without it being borderline win-trading, but I've seen it happen in practice a long time ago.

Note that these types of kill DO show up on the killboard website, and show 100% of the kill damage being attributed to the player(s) doing damage.
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Issue History

Date Modified Username Field Change
2024-08-11 19:48 R1CH New Issue
2024-11-09 03:51 Emissary Assigned To => dalen
2024-11-09 03:51 Emissary Status new => assigned