View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0023109 | Return of Reckoning | General | public | 2024-08-11 19:48 | 2024-12-10 01:16 |
Reporter | R1CH | Assigned To | dalen | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | assigned | Resolution | open | ||
Summary | 0023109: Player kills where the majority of damage is from non-player sources give no credit | ||||
Description | It seems that if an enemy player dies to a majority of non-player damage, no renown, loot or kill credit is generated. This can happen in several situations: - Running into the enemy warcamp. If you die to the guards, enemy players who hit you on the way in do not get any kill. - Fighting among keep / fortress lord or guards. As an example, a WE in the lord room trying to 1v1 someone can take the majority of damage from the lord and give no kill when dying. - (Unconfirmed) unclean disconnects. When someone crashes the game in combat to avoid dying, they are "murdered for their cowardice", but they will not give a kill unless they are below 50% HP at the time of disconnecting. This is labeled unconfirmed as I can't test this properly without it being borderline win-trading, but I've seen it happen in practice a long time ago. Note that these types of kill DO show up on the killboard website, and show 100% of the kill damage being attributed to the player(s) doing damage. | ||||
Tags | No tags attached. | ||||
I have seen a slightly different issue today where I did what should have been majority damage (4.8k) to a DPS who then died to keep guards and I received nothing. I also confirmed the warcamp guard kill issue is still happening, two players chased me into guards and despite attacking them on the way in, there was nothing granted for them dying. All three show as solo kills on the killboard website. | |