View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0023335 | Return of Reckoning | Abilities | public | 2024-09-26 03:57 | 2024-10-19 05:06 |
Reporter | gibo | Assigned To | dalen | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | assigned | Resolution | open | ||
Summary | 0023335: Shaman morale 1 (Gork Sez Stop) last 3 seconds instead of 2 seconds. | ||||
Description | Pretty much the title.. Shaman morale 1 (Gork Sez Stop) last 3 seconds instead of 2 seconds. While tracking it on Buffhead you always have to wait 1 second longer or it will reset and keep on doing damage. | ||||
Tags | No tags attached. | ||||
You seem to be correct. https://war-abilityviewer.dalen.io/ability/1964 shows a dispel delay of 3000ms (which I assume should be 2000ms). | |
Can this be adressed soon please? The bug is that you have to stand still for 3 seconds instead of 2 seconds for it to be dispelled. It has been going on since June. Thank you :) | |
I am all about making it stop at 2 sec mark but that is not really a bug, At the tooltip nothing is said about gss stop by staying in place for 2 sec . It just say that you take 600 over 2 sec. So stopping for 2 sec to prevent gss is jus assumption Stop time could be totally unrelated to damage part duratation |
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You need to stand still for 2 seconds for the duration to not be restarted, you still take the 600 dmg over 2s, the thing here is that you have to stand still for 3 seconds for the duration to not be restarted. | |
I understand what you mean by the duration not being tied to the damage part. Lets see what the devs think about it. Also why would it be 1 second longer, Im confused. I asked some people and they said that this was not the case before (You had to stand still for 2s for it to disappear, hence why buffhead track it that way I assume). | |
Have shared this with the balance team to get their thoughts. One of them should confirm here once they come to an agreement! | |
Ok so I think the misunderstanding here comes from the fact that : - Damage: Unmitigatable 600 over 2s (base: 150, stats: 0, weapon: 0) (4 * 150) - Description: You will take damage until you stand still for 3 seconds! Stop moving around! So when we track it on buffhead (3550) and also just on the default UI, the visual representation (icon) is representative of the Damage (2s) and not the Dispel duration (3s). Also, the fact that you have no information on how long you have to stand still in any tooltip is misleading to most players. (It also seem this was reported a while ago for the UI part https://bugs.returnofreckoning.com/view.php?id=21719 : I also noticed that after standing still long enough to remove the debuff visibly from the UI, once I started walking again it reappeared) Would it be possible to make it so the visual representation (UI icon) is corresponding to the dispel duration (3s) instead of the damage part? This is hard to calculate precisely while fighting and when every seconds matter, standing for 3s often means standing for 3.5s-4s to be sure it wont reapply. Thank you for the follow up! |
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Date Modified | Username | Field | Change |
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2024-09-26 03:57 | gibo | New Issue | |
2024-09-27 11:33 | Rydiak | Note Added: 0044719 | |
2024-10-04 15:07 | gibo | Note Added: 0044776 | |
2024-10-04 15:33 | Nameless | Note Added: 0044781 | |
2024-10-04 15:50 | gibo | Note Added: 0044782 | |
2024-10-04 15:52 | gibo | Note Added: 0044783 | |
2024-10-04 15:52 | gibo | File Added: image.png | |
2024-10-04 16:03 | gibo | Note Added: 0044784 | |
2024-10-04 23:30 | Rubius | Note Added: 0044786 | |
2024-10-05 13:54 | gibo | Note Added: 0044790 | |
2024-10-05 13:54 | gibo | File Added: gss.png | |
2024-10-19 05:06 | Emissary | Assigned To | => dalen |
2024-10-19 05:06 | Emissary | Status | new => assigned |