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IDProjectCategoryView StatusLast Update
0023335Return of ReckoningAbilitiespublic2024-10-19 05:06
Reportergibo Assigned Todalen  
PrioritynormalSeveritymajorReproducibilityalways
Status assignedResolutionopen 
Summary0023335: Shaman morale 1 (Gork Sez Stop) last 3 seconds instead of 2 seconds.
DescriptionPretty much the title.. Shaman morale 1 (Gork Sez Stop) last 3 seconds instead of 2 seconds. While tracking it on Buffhead you always have to wait 1 second longer or it will reset and keep on doing damage.
TagsNo tags attached.

Activities

Rydiak

Rydiak

2024-09-27 11:33

reporter   ~0044719

You seem to be correct. https://war-abilityviewer.dalen.io/ability/1964 shows a dispel delay of 3000ms (which I assume should be 2000ms).
gibo

gibo

2024-10-04 15:07

reporter   ~0044776

Can this be adressed soon please? The bug is that you have to stand still for 3 seconds instead of 2 seconds for it to be dispelled. It has been going on since June. Thank you :)
Nameless

Nameless

2024-10-04 15:33

reporter   ~0044781

I am all about making it stop at 2 sec mark but that is not really a bug,
At the tooltip nothing is said about gss stop by staying in place for 2 sec .
It just say that you take 600 over 2 sec. So stopping for 2 sec to prevent gss is jus assumption
Stop time could be totally unrelated to damage part duratation
gibo

gibo

2024-10-04 15:50

reporter   ~0044782

You need to stand still for 2 seconds for the duration to not be restarted, you still take the 600 dmg over 2s, the thing here is that you have to stand still for 3 seconds for the duration to not be restarted.
gibo

gibo

2024-10-04 15:52

reporter   ~0044783

image.png (9,763 bytes)   
image.png (9,763 bytes)   
gibo

gibo

2024-10-04 16:03

reporter   ~0044784

I understand what you mean by the duration not being tied to the damage part. Lets see what the devs think about it. Also why would it be 1 second longer, Im confused. I asked some people and they said that this was not the case before (You had to stand still for 2s for it to disappear, hence why buffhead track it that way I assume).
Rubius

Rubius

2024-10-04 23:30

developer   ~0044786

Have shared this with the balance team to get their thoughts. One of them should confirm here once they come to an agreement!
gibo

gibo

2024-10-05 13:54

reporter   ~0044790

Ok so I think the misunderstanding here comes from the fact that :
- Damage: Unmitigatable 600 over 2s (base: 150, stats: 0, weapon: 0) (4 * 150)
- Description: You will take damage until you stand still for 3 seconds! Stop moving around!

So when we track it on buffhead (3550) and also just on the default UI, the visual representation (icon) is representative of the Damage (2s) and not the Dispel duration (3s). Also, the fact that you have no information on how long you have to stand still in any tooltip is misleading to most players. (It also seem this was reported a while ago for the UI part https://bugs.returnofreckoning.com/view.php?id=21719 : I also noticed that after standing still long enough to remove the debuff visibly from the UI, once I started walking again it reappeared)

Would it be possible to make it so the visual representation (UI icon) is corresponding to the dispel duration (3s) instead of the damage part? This is hard to calculate precisely while fighting and when every seconds matter, standing for 3s often means standing for 3.5s-4s to be sure it wont reapply.

Thank you for the follow up!
gss.png (40,184 bytes)   
gss.png (40,184 bytes)   

Issue History

Date Modified Username Field Change
2024-09-26 03:57 gibo New Issue
2024-09-27 11:33 Rydiak Note Added: 0044719
2024-10-04 15:07 gibo Note Added: 0044776
2024-10-04 15:33 Nameless Note Added: 0044781
2024-10-04 15:50 gibo Note Added: 0044782
2024-10-04 15:52 gibo Note Added: 0044783
2024-10-04 15:52 gibo File Added: image.png
2024-10-04 16:03 gibo Note Added: 0044784
2024-10-04 23:30 Rubius Note Added: 0044786
2024-10-05 13:54 gibo Note Added: 0044790
2024-10-05 13:54 gibo File Added: gss.png
2024-10-19 05:06 Emissary Assigned To => dalen
2024-10-19 05:06 Emissary Status new => assigned