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IDProjectCategoryView StatusLast Update
0023409Return of ReckoningAbilitiespublic2024-11-09 03:38
ReporterR1CH Assigned ToZumos  
PrioritynormalSeverityminorReproducibilityhave not tried
Status assignedResolutionopen 
Summary0023409: WE Kisses can proc twice in a single ability use
DescriptionDespite having a 250ms EventInstigatorCooldown, it seems a single ability use can trigger multiple procs when using an ability that hits twice like Puncture.
TagsNo tags attached.

Activities

R1CH

R1CH

2024-10-20 20:40

reporter  

4q2g4224Gu.png (206,658 bytes)   
4q2g4224Gu.png (206,658 bytes)   
Zxul

Zxul

2024-10-22 16:32

reporter   ~0044867

Might be actually the intended behavior- 250ms cd allows several procs in the same second, and there are several abilities in game which do several hits with intention of potential of triggering several procs off same ability use.
R1CH

R1CH

2024-10-22 17:02

reporter   ~0044868

I tried to check this through slow motion recording of the attack and it's very hard to tell what the actual delay is - one time I measured 260ms between the damage instances and another time 233ms. Without millisecond precision in the combat log I'm not sure of the actual values (and I assume the log timestamps are client-side regardless), I can't seem to find where this is calculated on the ability viewer either.
Sinisterror

Sinisterror

2024-10-23 02:05

reporter   ~0044870

This is how it worked live with Welf double hits (finishers) + it shows Kiss dmg in combat log before the attack that procced it, which is also how it worked Live. Glad to see that it actually works like this now!

Issue History

Date Modified Username Field Change
2024-10-20 20:40 R1CH New Issue
2024-10-20 20:40 R1CH File Added: 4q2g4224Gu.png
2024-10-22 16:32 Zxul Note Added: 0044867
2024-10-22 17:02 R1CH Note Added: 0044868
2024-10-23 02:05 Sinisterror Note Added: 0044870
2024-11-09 03:38 Emissary Assigned To => Zumos
2024-11-09 03:38 Emissary Status new => assigned