View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0023418 | Return of Reckoning | Abilities | public | 2024-10-23 10:23 | 2024-11-05 17:42 |
Reporter | Darizz | Assigned To | dalen | ||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | closed | Resolution | fixed | ||
Summary | 0023418: BO ability "savin me hide" after patch 23/10 -24 | ||||
Description | From patch notes: "- Savin Me Hide - Moved to Path of Da Toughest. Now requires shield. Best Plan. No AP cost. Deals 75+0.86 * DB+1.5 * WD damage to all targets within 25 ft and increases your Toughness by 120 for 20 seconds. Group members within 100 feet will take only 80% incoming magic damage for the next 5 seconds. The rework of Tuffer ‘n Nails gives Destruction access to a 10% parry buff, increasing the parry capabilities of MDPS who lost a significant amount of parry with the changes to Weapon Skill and Initiative. Savin Me Hide is changed to become easier to use reactivity in situations against ranged DPS with no longer requiring a nearby target to provide the buff to your group. A shield requirement is added, as we feel like Shield tanks should be the counter versus ranged damage." 1. "Savin me hide" is still in "Path of da Boss" 2. "Savin me hide" still requires a target and within 5ft to be able to cast. Nice change to BO btw, just not working as intended atm. | ||||
Tags | Black Orc | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2024-10-23 10:23 | Darizz | New Issue | |
2024-10-23 10:23 | Darizz | Tag Attached: Black Orc | |
2024-10-23 12:41 | dalen | Assigned To | => dalen |
2024-10-23 12:41 | dalen | Status | new => resolved |
2024-10-23 12:41 | dalen | Resolution | open => fixed |
2024-10-23 12:41 | dalen | Note Added: 0044947 | |
2024-11-05 17:42 | MaxHayman | Note Added: 0045102 | |
2024-11-05 17:42 | MaxHayman | Status | resolved => closed |