View Issue Details

IDProjectCategoryView StatusLast Update
0023588Return of ReckoningAbilitiespublic2024-11-26 12:34
Reporterleftayparxoun Assigned ToZumos  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionfixed 
Summary0023588: [Sorc] - Close Quarters tactic 2 bugs
DescriptionBug 1: The tooltip on all cast abilities is reduced by 50% regardless of if you meet the CQ distance requirement or not

Bug 2: The cast of abilities when CQ is active is reduced by 50% correctly, but the ability isn't firing until the full time has passed.

The same might be happening on other classes with CQ tactic but I haven't checked.
Steps To ReproduceBug 1: Equip CQ and look at Doombolt tooltip

Bug 2: Equip CQ, go close to a mob, fire Doombolt and see that it charges for 1.5s but doesn't fire until 3 total seconds have passed (see image)
TagsNo tags attached.

Activities

leftayparxoun

leftayparxoun

2024-11-22 16:17

reporter  

image.png (334,335 bytes)
Paldy

Paldy

2024-11-22 16:41

reporter   ~0045335

Having the bar cast correctly progressing but holding for another delay at the end of the cast, tested on Sham ( career cast time reduced ) , so it might be larger than a specific tactic issue
CrimsinKing

CrimsinKing

2024-11-22 17:21

reporter   ~0045338

I can also confirm. Tested all other abilities and they work as intended, but my doombolt refuses to fire at correct timing using close quarters tactic. Shows 1.5 sec cast bar but does not fire until 3 secs.
arEntropic

arEntropic

2024-11-22 19:45

reporter   ~0045351

Same with No Quarter SW tactic, that's suppose to reduce cooldown of Festering Arrow and Eagle Eye by 1 second
arEntropic

arEntropic

2024-11-22 19:46

reporter   ~0045352

Not the cooldown, but build up time I mean.
sunnyboyzes

sunnyboyzes

2024-11-22 23:25

reporter   ~0045359

I can prove this:
It's not only CQ tactic bug, but also any cast speed increasing mechs: Focused Mind morale or class mechs (i.e. shamans)
Instant skills are ok, channeled are ok too
cast time skills:
1. No cast time reducers: cast animations are regular, skill fire a projectile right after cast animation were ended.
2. Any cast time reducers: cast animation got speeded up, but there is a delay in between cast animation were ended and the projectile been fired. So the total skill usage time remains the same as without any cast time reducers.
sunnyboyzes

sunnyboyzes

2024-11-23 15:46

reporter   ~0045363

Bug seems aint existing anymore
Zumos

Zumos

2024-11-26 12:34

developer   ~0045396

All cast time reductions were bugged for a moment, but have been fixed since.

Issue History

Date Modified Username Field Change
2024-11-22 16:17 leftayparxoun New Issue
2024-11-22 16:17 leftayparxoun File Added: image.png
2024-11-22 16:41 Paldy Note Added: 0045335
2024-11-22 17:21 CrimsinKing Note Added: 0045338
2024-11-22 19:45 arEntropic Note Added: 0045351
2024-11-22 19:46 arEntropic Note Added: 0045352
2024-11-22 23:25 sunnyboyzes Note Added: 0045359
2024-11-23 15:46 sunnyboyzes Note Added: 0045363
2024-11-23 16:18 Emissary Assigned To => Zumos
2024-11-23 16:18 Emissary Status new => assigned
2024-11-26 12:34 Zumos Status assigned => closed
2024-11-26 12:34 Zumos Resolution open => fixed
2024-11-26 12:34 Zumos Note Added: 0045396