View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0023617 | Return of Reckoning | Abilities | public | 2024-11-27 03:45 | 2024-12-06 12:57 |
Reporter | RiverSamson | Assigned To | Zumos | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Summary | 0023617: Renown defensive abilities & Armor not working as described/intended | ||||
Description | It doesn't appear that the Renown ability "Trival Blows" is working correctly. It says that it reduces incoming damage by a total of 40% when all ranks are taken, however, it appears that this is not true. Based on the math that I have done, the game is only calculating the highest rank taken into account. Furthermore, my Armor does not appear to be factored into the enemies damage reduced to me, and, one of my tactics is supposed to reduce enemy Strength/Ballistic skill/Intel, but it does not appear to be doing that either. | ||||
Steps To Reproduce | 1) Select a non-typical tanking class, like a DPS or Healer 2) Select critical damage mitigation abilities for Renown abilities, and slot Talasmins strictly for Armor 3) Test incoming damage mitigation | ||||
Additional Information | In total, I went into a fight several times vs. this opponent with no real damage reduction or Renown skill damage reduction benefit... and it is making it very frustrating to play as a Mage class being annihilated by melee DPS without any risks or benefits available to me through the Mastery system or Renown system. | ||||
Tags | armor, broken, Critical, Mitigation, Renown | ||||
SWs have an armor debuff as well as increased crit damage, and given there is already a random factor in crits it's hard to say if there is a bug here based on your report. This would need testing under controlled conditions 1v1, you can try asking in the pts-general channel on Discord if someone is free for testing. | |
I'm happy to do more testing, but I just want to understand the game mechanic/balance intention behind this - There is literally nothing that can be done, if I am attempting to design a build to counter these mechanics. And this is intended, based on the SW's design; but I haven't run into this vs. most players, just this one. Are you saying that this is likely not a bug, and it is intentional, and not circumventable based on tactics or strategy, by game design? |
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As more information, I've ran into several other players where this was not the case. Damage was reduced as expected and critical hits were also reduced as expected. Perhaps I needed to select the Renown talents, and restart the game for it to work? I did not notice any effect until I had logged out and then logged back in later. |
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Hey River, I can't comment on Trivial Blows being bugged, but I can perhaps help on the armour penetration questions. You might have more luck asking in Discord about game mechanics btw, just as a suggestion. So you can see that your 1400 armour is providing 31.1% reduction versus physical damage. However, this has to be compared to your opponent's weapon skill. The player hitting you (bombastrika) is very well geared and you can see here he is stacking lots of weapon skill, both via talismans, set bonuses, the 4pc Triumphant proc and +2% penetration from jewellry: https://killboard.returnofreckoning.com/character/925152/armory Below I've attached a screenshot of my shadow warrior's stats, with 767 weapon skill providing 55% armour penetration. There is also a SW tactic that provides +15% armour penetration (Powerful Draw) which means I can potentially have up to 70% armour pen. What this does is reduce your 1400 armour by 70% to 420, and as a result your 31% phys damage reduction becomes 9% reduction. I strongly suspect this is why Bombastrika hits you so hard, although actually you seem to be mitigating 15%. It also shows that against geared DPS players, it's very hard for a cloth/light armour class to stack a meaningful amount of armour. I notice that in the screenshot you are not running an armour potion - if you don't normally use one, I would suggest this is the first thing you can do that would help. In fact, I would not go into RVR without one. You can use one armour pot and one stat pot/liniment at the same time. Finally, Shadow Warriors also have an ability that increases their critical damage by 25%, so this also might be why Bomba's critical hits seem to be hitting hard. |
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Critical Damage reduction lowers the critical bonus damage. The default critical bonus damage is between 35% and 55%, so an average of 45%. If you spec full Trivial Blows, that basically means the 45% is multiplied by (1-0.4). So 0.45 * (1-04) = 27%. Your screenshots show nothing out of the ordinary. I also don't see anything wrong with Trivial Blows or armor calculations. |
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Date Modified | Username | Field | Change |
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2024-11-27 03:45 | RiverSamson | New Issue | |
2024-11-27 03:45 | RiverSamson | Tag Attached: armor | |
2024-11-27 03:45 | RiverSamson | Tag Attached: broken | |
2024-11-27 03:45 | RiverSamson | Tag Attached: Critical | |
2024-11-27 03:45 | RiverSamson | Tag Attached: Mitigation | |
2024-11-27 03:45 | RiverSamson | Tag Attached: Renown | |
2024-11-27 03:45 | RiverSamson | File Added: Winterqueen_002.jpg | |
2024-11-27 06:51 | R1CH | Note Added: 0045405 | |
2024-11-27 09:21 | RiverSamson | Note Added: 0045406 | |
2024-11-27 09:25 | RiverSamson | Note Added: 0045407 | |
2024-11-27 11:52 | 3Form | Note Added: 0045408 | |
2024-11-27 11:52 | 3Form | File Added: image.png | |
2024-12-06 01:52 | Emissary | Assigned To | => Zumos |
2024-12-06 01:52 | Emissary | Status | new => assigned |
2024-12-06 12:57 | Zumos | Status | assigned => closed |
2024-12-06 12:57 | Zumos | Resolution | open => fixed |
2024-12-06 12:57 | Zumos | Note Added: 0045644 |