View Issue Details

IDProjectCategoryView StatusLast Update
0023961Return of ReckoningAbilitiespublic2025-02-26 21:15
Reportergibo Assigned ToEmissary  
PrioritynormalSeveritycrashReproducibilityalways
Status closedResolutionduplicate 
Summary0023961: Ranged squig pets are hitting through walls/rocks
DescriptionSince the last update on pets, the ranged squig pets are now hitting through walls.
Steps To Reproduce1- summon a squig pet (ranged)
2- attack someone in line of sight with the pet
3- have the person attacked move behind a wall (keep walls or other hard terrain)
4- the squig pet still find a way to attack despite being out of LoS and attacks are seen going through walls
TagsNo tags attached.

Activities

culland

culland

2025-02-18 13:22

reporter   ~0046201

You will need to be more specific on location perhaps, or maybe you are incorrect. This is not my experience at all with SH pet. The spine fling maybe hits you after it starts its channel and you move behind something, the poison dot will still hit you obviously, but that's about it. In fact the pathing on the ranged pet is so stupid, that if you stand behind a tree it just stops and will not path for an attack direction. If I am chasing someone around a large rock, it literally will stay on one side of the rock and only attack when the target gets in range, it wont follow at all unless I constantly make it follow and re-attack. It's more or less a turret when it comes to LOS.
gibo

gibo

2025-02-24 22:18

reporter   ~0046239

This might infact be a location issue that has to do with terrain elevation. I know that the south keep in Praag has this issue for the wall close to Reikland and possibly other keep walls where you can get pulled by Maras. I will try to gather more information about the locations where I experience this.
shpetbug.png (224,789 bytes)   
shpetbug.png (224,789 bytes)   
Emissary

Emissary

2025-02-26 21:15

manager   ~0046250

known and on the bugtracker in multiple places that goes for nearly every ability or pet at some cases on all maps. Its a game feature at this point due to areas having no colliders or colliders not being whole. Thank you

Issue History

Date Modified Username Field Change
2025-02-12 22:42 gibo New Issue
2025-02-18 13:22 culland Note Added: 0046201
2025-02-24 22:18 gibo Note Added: 0046239
2025-02-24 22:18 gibo File Added: shpetbug.png
2025-02-26 21:15 Emissary Note Added: 0046250
2025-02-26 21:15 Emissary Assigned To => Emissary
2025-02-26 21:15 Emissary Status new => closed
2025-02-26 21:15 Emissary Resolution open => duplicate